Every update to Strike-Command: Idle Esports, newest first, including tester builds (marked alpha, tester build or release candidate) as well as store releases. The latest five versions are expanded — tap any older version to open it.
v1.3.77 (341)
9 entries
Features
EXFIL: THE YARD, a training yard for your first raid. Brick talks you through moving, searching a car, equipping a pistol, dropping a walker, healing, opening a door, holding off the dead and extracting, in about 3 minutes and offline, while the rest of the sector downloads in the background. The first finish pays a starter pistol, ammo, bandages, 250 salvage and level 2; replay it any time from the hub's TRAINING YARD (SKIP is always there)
EXFIL: double raid XP until level 5 (server side, live 11-07 for everyone)
EXFIL quests: a QUESTS tab in the RADIO ROOM with 24 jobs from Brick, The Fixer and Doc Vale across all four zones. They carry the Sector 7 story on past Bunker 7, with new documents to find. Up to 3 at a time; TRACK one and its objective shows on both maps and as a gold marker in the raid; a trader's whole chain earns a title
EXFIL: the action button offers the nearer of a container and a door, so doors with a crate or cabinet beside them open again (the St. Agnes hallway in Midtown and dozens more) (reported by Kanterra)
EXFIL: Bunker 7's doors take the black keycard when you reach the Quarantine Sector through a gate or by rejoining (they read OPEN DOOR)
Cloud save: leaving the app backs up within 15 seconds instead of up to 5 minutes, and agents from a claim back up at once, so another device never carries on from an older save (reported by Alkaids)
SHOWDOWN wins and EXFIL extractions: the gems and golden keys land in your balance as the result shows, not at the next launch
Agent sheet: a signature card pulled below EPIC says it has no ascension and which tier ascends (reported by SOLI)
EXFIL stash: TIDY STASH counts loot taken from survivors' bodies, which now stacks with what you have instead of taking a slot per body (server side since 11-05) (reported by Kanterra)
v1.3.76 (340)
12 entries
Features
EXFIL: Bunker 7 is a sealed vault now. Its doors open only with a BLACK KEYCARD (the card is spent), the alarm tells the whole zone, and the night shift inside wakes up: a tank and armoured dead. The crates inside never hold commons, the safe opens without a lockpick and always holds the new HELIX CURE SAMPLE (legendary, 2,500 salvage), and the bunker hatch is inside, free to use while the vault is open. It seals again 15 minutes later once nobody is inside. Chapter 4's last briefing is re-voiced, and a new document waits in the control room (Kanterra's idea)
EXFIL: the traders and the Sector 7 radio now speak, in every language. Brick, Doc Vale and The Fixer greet you, react when you buy or sell, chat if you stay a while and say goodbye; each story briefing plays the first time you reach its step, and you can tap a briefing to hear it again (follows your VOICE volume)
Upgrades and rebirth: late power upgrades get dearer only half as fast (past level 150 each level is +6% instead of +12%; the ELITE lines slow down from the point where they cost as much per ⚡, so Bootcamp, VOD Review, Strategy Lab and Sports Science come down too), and from P9 on each rebirth bar rises ×1.2 instead of ×1.4 (P9 needs 94,872 power instead of 110,684), so the late game keeps moving; bars up to P8 and income upgrades are unchanged
ELITE upgrades look elite: Bootcamp, VOD Review, Strategy Lab (now a coach's tactics board) and Sports Science get new painted art, a painted gold and violet frame, an ELITE ribbon, a slow shine and a glint when you buy a level; locked below 2,500 power they show a padlocked silhouette and the requirement
Upgrades: a BEST VALUE tab marks the power upgrade that gives the most ⚡ per $ right now, and tapping its name explains why
EXFIL: a full sound pass. Doors open, close and get bashed in; car trunks, safes, lockers and cabinets open with their own sound; pickups sound by rarity; every zombie type groans, calls out, attacks and dies in its own voice (never a wall of noise from a horde); the three bosses roar, charge, slam and die out loud; far-off gunfire cracks in the distance and suppressors sound suppressed; footsteps on wood, metal and wet ground; rain, wind and thunder; the Blood Moon's toll, the horde siren and nightfall; the helicopter coming in, hovering and leaving, the train and ferry horns, the gates; your dog sniffing, digging, fetching and growling; and new EXTRACTED / KILLED IN ACTION stingers
The menu music no longer plays during an EXFIL raid (or its killcam), a SHOWDOWN or CLUTCH match or an OUTBREAK run, so you hear the game; it comes back when you leave
EXFIL: car alarms make a sound now, louder the closer you are
SHOWDOWN: a room match result says UNRATED (with the room reward rule) instead of a rating change of +0
EXFIL: 11 doors inside buildings that a crate or furniture blocked can be walked through now, like the pole barn's door in the Outskirts (reported by Kanterra)
EXFIL safehouses: the free once-a-raid REPAIR now says what it does: it restores your gear for the rest of that raid, and lasting repairs are made at the ARSENAL BENCH in your HIDEOUT (the guide says so too)
Fusion: every copy counts. Fusing a starred copy adds its stars too (★2 + ★2 = ★5), never past ★5; the FUSE sheet shows the result and warns if any stars would be lost over ★5 (asked by Alkaids and Kanterra)
v1.3.75 (337)
27 entries
Features
EXFIL squads: an invite now pops up wherever you are in the app (JOIN or NO), and the SQUAD window has a SQUAD INVITES switch to turn them off
EXFIL squads: someone you already invited is no longer offered again further down the list, and the loadout you packed is still there after inviting, joining, reopening EXFIL or restarting the app
EXFIL flashlights stop at walls and closed doors (yours and everyone else's), and at night a beam that reaches what you can see shows even when you can't see who holds it
EXFIL raid chat: the last three lines stay on screen for 30 seconds and no longer cover the squad panel
EXFIL: about three times the ammo in the world, and hordes walk in a looser column
EXFIL: buildings drawn solid are solid: the Midtown hospital's main block, all 12 parking garages and the Harbor fish market can no longer be walked into (nor the Harbor lighthouse, rail boxcars, beached tanker bow or the box trailers); garage loot now sits along their outer walls. The Dead Mall now stands in Midtown (its store opens onto BROODMAW's plaza), and the roof fade now reaches every phone
EXFIL: a bag you drop now belongs to your account. After a death, extraction or disconnect, redeploy and you're sent back to the same world; YOUR BAG shows on your map anywhere in the zone, and what you take back comes home as your own items. Drops wait 15 min while you're in the raid and 30 min after you leave. In PvP, dying makes your drop bags public, and your death bag (public as always, now 30 min) can be reclaimed by you or looted by anyone
EXFIL: KILLCAM on the KILLED IN ACTION card replays your last 10 seconds as the world saw them: who killed you, with what and from how far, and every hit you took and where it came from (play / pause, 0.5x, scrub)
EXFIL: PHOTO MODE, from the camera button in the raid menu or the safehouse: the HUD hides, pinch and drag frame the shot around you (never past what you can see), six looks, an optional frame with your name, agent, zone and date, HIDE NAMES, HI-RES and your emote; save or share the photo. The world doesn't stop: photo mode closes if you're hit
EXFIL: TRAPS. Set a BEAR TRAP, BARBED WIRE or a CLAYMORE, rig your TRIPWIRE KIT as an alarm and throw the NOISE LURE to pull the dead off you; a green / red preview shows where it can go, you can pick your own traps back up, enemies only spot them up close or in light, and in PvE they only ever catch the dead
EXFIL: GIFTING. Buy one of the direct-buy looks for a squadmate, recent squadmate, friend or clanmate with gems (200 / 400 / 600); they get "A gift from NAME" in the mailbox and the look on CLAIM, and if they already have it or don't claim it within 30 days your gems come back
EXFIL: TRADER CARAVANS. An armoured trader's truck with four guards and a mounted gun crosses 2-3 zones and stops to sell rare field gear for salvage; the dead hunt it and can wreck it, and in PvP it can be robbed with an explicit ROB
EXFIL: other survivors now fight the dead at range instead of only up close
EXFIL aiming (reported by TripOps): the aim ring turns red when your gun has a target and says why it won't fire (HOLD, SPRINTING, RELOADING, NO AMMO, RELOAD, OUT OF RANGE); the aim line runs to your gun's real reach and goes grey when it can't fire; FIRE / HOLD takes a short press, confirms with a message and a vibration, and a HOLD left on from your last raid is pointed out; aiming while sprinting drops you to a run so you can shoot; an empty magazine reloads by itself whenever your gun has no target; and the loadout warns when you pack a gun without its ammo
MY TEAM: an agent fielded out of its own position now plays at 10% less (team power and match strength) and its slot shows OFF ROLE; idle income is unchanged
RANKED: a LOCKED defense can go back to AUTO with the new AUTO button next to SET DEFENSE (reported by GTO)
RANKED guide: YOUR DEFENSE now explains both modes, AUTO (follows MY TEAM and rebuilds every time your game saves) and LOCKED (SET DEFENSE), and how the AUTO button switches back; HOW RANKED WORKS has the same line
Tablets: the game fills the whole screen and turns freely, with its own layout for every screen held sideways or upright (chat docked beside HOME when sideways, lists beside their details, wider shop and roster grids); phones are unchanged (asked by Numberwang)
MY TEAM, TRANSFERS: an EXCLUSIVE tag on every signature agent and limited seasonal edition (on the cards, the agent sheets and the market rows; a signature K9's page too), and FILTER has a new EXCLUSIVE section that shows only them (community idea by Tan1f)
SUPPORT: tickets can carry up to 3 photos per message (screenshots, sketches); the app shrinks them and strips location and camera data, only the support team sees them, and they're deleted 90 days after the ticket closes (community idea by Tan1f)
SHOP: the Player Packs FREE button is wide enough for "No ad right now" (it wrapped one word per line over OPEN x1)
MY TEAM: the fuse hint under the bench reads across the screen instead of one word per line
SHOWDOWN / CLUTCH: a match started over the HOME tab (a party invite or a room) no longer flips back to portrait when a league match ends, and the ROTATE button can always turn the match back to landscape (reported by Tan1f)
TRADE-UP: TYPE MATCH (community idea by TripOps): half of each skin's share now goes to Legendaries of its own weapon type, so trading up Rifles can bring a Rifle back; the window shows each skin's match and the exact odds before you confirm
DEATHMATCH, Coach Vance (community idea by SOLI): PLAYBOOKS, up to 3 saved boards (the 2nd for 600 drill cards, the 3rd for 1,200; each filled on its own, pick the active one in the hub); COACH MASTERY opens once a board is full: every 300 drill cards is a level with a ticket, pass XP and training XP, plus a title, a nameplate, a Coach Vance frame and a badge along the way (no power, no cap); the Frag Pass shows where your drill cards go and can turn spare ones into tickets
CLUTCH: CROUCH (community idea by zux): a new stance on the round button above AUTO / WALK / RUN (C on a keyboard). Slower than walking and just as silent, enemies only sense you through a wall right up close, and your aim is steadier once settled, but you can't run
OUTBREAK past wave 50 is gentler: the horde grows more slowly from wave 51, the wave-60 IRONHIDE wave is about 30% lighter, and from wave 61 each stage starts easier and boss waves bring a smaller escort, so a maxed squad keeps climbing past 60-70; waves 1-50 are unchanged (community idea by Xaster; turns on with a server switch once the update is out)
v1.3.74 (334)
23 entries
Features
EXFIL STASH stacks: found items top up the stack you already hold when you bring them home (same item, rarity and condition), and the stash shows one card per item with its total; FIELD SUPPLY (your loadout kit) keeps its own card
EXFIL SELL takes a quantity: −, +, MAX or the slider, with the payout shown as you choose, at the hideout, the traders and the market; a sale empties your smallest stacks first so it frees stash slots
EXFIL SPITTERS warn before they spit: they rear back with a green glow, the glob flies where you can see it and splashes where it lands, with a wind-up gurgle and an acid sizzle from the side it comes from; a spitter you can't see (behind you or in the dark) shows as a green glow with a closing ring, and a hit drips acid at the edge of the screen. Damage, range and timing are unchanged
EXFIL TIDY STASH: one tap merges the piles of the same item your stash already holds and frees their slots ("Stacks: 54 → 44 · free slots +10"); items in a saved loadout or on the market are left alone
EXFIL turning is smooth at every angle: cars, bikes, your agent, other survivors and your dog turn with the stick instead of snapping between eight facings, and their shadows stay true to the sun
EXFIL fixes: painted cars, pickups and bikes no longer drive tail first (reported by Kanterra); an item you drag can no longer stay stuck on screen after a second finger, a tab switch or the raid ending (reported by Kanterra); a car you get into keeps its parked heading
CLUTCH: the reminder dot (and READY NOW on ACTIVITY) only shows while a scenario you haven't cleared today still has attempts left (reported by AliChikowski)
CLUTCH: your gear and career skills now go with whichever agent you pick under YOUR AGENT, in rewarded and practice runs alike (they only counted for your career agent, so a picked agent played without them; reported by AliChikowski)
EXFIL text in every language: item names, category lines and the hideout and loadout tabs never break inside a word on small phones
Chat no longer lags while you type in a busy room: a new line adds only its own row instead of redrawing the whole chat, a line in another room only updates the tab counts, and the shimmering name tags and plates hold still while you type; on LOW GRAPHICS the chat cards use a lighter glow (reported by Xaster)
EXFIL downloads every zone at once (about 138 MB the first time; players who only have OUTSKIRTS get the other ~39 MB on their next DROP IN), so walking through a gate mid-raid never stops for a download
EXFIL insertion: tapping a zone now selects it (you drop in at a random point there, or pick POINT 1-8); it used to only list the points, so DROP IN still went to OUTSKIRTS
EXFIL: closing the download window by tapping outside it no longer freezes the DEPLOY tab until you reopen EXFIL
EXFIL zombies turn to face where they walk right away on 120 Hz phones instead of sliding sideways for a moment
EXFIL flashlights: at night you see other survivors' beams (a beam in the dark gives someone away), and a new ON / OFF button switches yours; with it off nobody sees your light (needs the world server update, live 10-31)
EXFIL raid chat redone: typing no longer comes out backwards, stickers and emoji show, and the window fills the screen with the message box always above the keyboard; REPORT is a small flag on each line
EXFIL: pistol ammo is now called PISTOL & SMG AMMO, since every SMG fires it
EXFIL: with a raid open, the big button at the bottom now says RESUME RAID (or REJOIN RAID) and takes you back in; DROP IN only told you a raid was already running
EXFIL map: the six Outskirts motel rooms and both Quarantine checkpoint booths can be entered again; something invisible blocked their doors (reported by Alkaids; map update, live 10-31 for everyone)
EXFIL map: garage driveways, gas station forecourts, porches and other roofed spots outside a building now fade their roof when you stand there, instead of hiding you under it
EXFIL indoors: inside a building you now see the whole room you're in (walls still block), and fog weather no longer fills your own building with white mist
EXFIL raid chat: your equipped emote now sits with the NEARBY quick lines instead of standing alone beside MAIN and EXFIL chat
EXFIL backpacks: drag a better backpack onto yours and your things move into it (the old one drops at your feet); a backpack too small for your things says so and nothing moves; DROP a full backpack and it goes down with everything in it, ready to pick back up
v1.3.73 (326)
15 entries
Features
TRAINING GROUND: from P10 a second slot trains another agent alongside the first, with its own length, price and timer (community idea from Blue690); below P10 it shows locked with what it needs
EXFIL feels much faster, wherever you play from: the server no longer queues your moves (it was adding about 300 ms for everyone), your shots show the moment you fire, hits count where the target was on your screen, and zombies no longer bite while they still look a step away
ACTIVITY redesigned (community idea from AliChikowski): your clan sits on top (with its Legacy Banner when researched), then PLAY / COMPETE / EVENTS / CAREER tabs with a count of what's waiting, each split into READY NOW and LATER; the three cups share one CUPS card; signed out, a strip shows how many modes a sign-in unlocks and its +150💎 +1🔑 reward, and every locked mode has its own SIGN IN row; SHOWDOWN's card now mentions 5v5
New animated splash screen: the scope sweeps the Dustworks map, the badge lands with a shockwave and the wordmark rises in (still under reduced motion and low graphics)
MANAGER → NOTIFICATIONS → RED DOTS: a checkbox per tab chooses which red dots light up (community idea from AliChikowski)
K9 SPARE COPIES: once your regular signature dog is at 5★, a duplicate banks as a spare copy you spend on +25 bond XP or a ★ for its event edition (Harvest, Halloween); spares never expire (community idea from GTO)
LEGACY BANNER (Expert clan research) is shown properly: a painted, swaying pennant before the tag in chat, on profiles and on every leaderboard tag (the boards showed nothing before), a large pennant with the tag lettered down it on the clan card, and gold tag letters with a dark outline that read on any name plate
Chat message backgrounds are now rounded cards in each finish's own colours, with a soft glow and a coloured rim, spaced apart so every message reads on its own
EXFIL: the time chip follows the light: DUSK, NIGHT, DAWN, DAY
Signed out, OUTBREAK, CLUTCH, SHOWDOWN and EXFIL show chained cards with SIGN IN TO UNLOCK · +150💎 +1🔑, like the other online modes
Signed-out players can file support tickets; they move to the account on sign-in
Painted ACTIVITY icons for EXFIL, DEATHMATCH, CUPS and RANKED
EXFIL hideout: tap any stash item to open its own window: what it is (value, condition, weapon stats, which stations craft with it) and everything you can do with it: TO POCKET / TO STASH, REPAIR, SELL to the trader who deals in it (tap twice to confirm), or LIST ON MARKET
EXFIL DEPLOY is tidier: World, Squad, Insertion, Loadout and Agent & Dog fold into one RAID SETUP card that shows your picks at a glance and opens one at a time; insertion points are simple POINT 1 to 8 chips
EXFIL purchases (Survivor Ladder, stash packs, cosmetics, the Sector Pass) now count toward your loyalty rewards, including ones bought before this update
v1.3.72 (322)
10 entries
Features
EXFIL (BETA), a new zombie extraction mode: take one agent and your K9 into Sector 7, search for loot, survive the dead and reach an exit to keep what you carry (fall in a PvP world and your haul stays behind). Four linked zones (Outskirts, Blackwater Harbor from level 5, Midtown Ruins from level 10, Quarantine Sector from level 15), PvE and PvP worlds, a shared day/night clock, weather, the Blood Moon, bosses, vehicles, NPC survivors, clan squads, safehouses (a raid stash, one free repair, rest for up to 24 hours), weapon attachments, survivor looks, traders, contracts, a hideout, and crossovers that bring SURVIVOR gear, QUARANTINE COLLECTION skins, badges, frames and K9 collars to the main game. The art and sound download per zone (pause and resume any time)
EXFIL is in beta: bug reports go through the mailbox SUPPORT tab (CONTACT SUPPORT)
Fairer play: power brackets for ranked defence, tournament seeding, HOLLOW HUNT prizes and clan wars
LOCK any agent so it can't be sold by mistake (Tan1f's idea); SELL ALL and multi-select SELL now leave your reserves alone, and selling a single reserve asks first (AliChikowski's idea)
Income x2 from ads now banks up to 60 minutes, was 30 (AliChikowski's idea)
SHOWDOWN and CLUTCH maps: invisible walls and gaps fixed, spawns moved off crates; a finger whose touch was lost no longer leaves you frozen for a round
A redesigned ACTIVITY page, a CLUTCH agent picker and a new tournament match viewer with the real agent figures
OUTBREAK survivors show their work: PATCH's heal beam and revive tether, RIVET's repair sparks, HAWK's muzzle flash and tracers
Team name taken: a clear window that helps you pick a new name, instead of clan and friend features silently failing
The 2x MATCH PRIZE card hides once the day's limit is reached, the build number shows beside the version, and many smaller fixes
v1.3.68 (309)
17 entries
Features
MONTH ONE: after Rookie Week, days 8 to 30 of a new account's first month pay out on the days you actually play (a missed day costs nothing): a LEGENDARY agent on day 10, ANCIENT agents on days 14 and 21, a RELIC agent and the MONTH ONE badge on day 30, plus gems, keys, income, two K9 crates, EPIC and LEGENDARY gear and the PATHFINDER frame in between. Accounts up to 30 days old join with the days they've already played
WELCOME BACK: back after 3 or more days away, a catch-up gift (gems, up to 8 hours of income, keys for longer breaks; once a week) and a short summary of what happened while you were away
TODAY'S 3 THINGS: new players' first week gets three concrete next steps on HOME (join a clan, hit the World Boss, play ranked, push for the first promotion), each one tap away
NEW ACCOUNTS: the extra modes open over the first days you play (Deathmatch day 2, OUTBREAK and CLUTCH day 3, SHOWDOWN day 4; a league promotion opens everything at once), with a painted NEW MODE moment. Existing accounts are unchanged
NOTIFICATIONS: REVENGE READY (a rival broke your ranked defence), CRATE GUARANTEE (your next pull is guaranteed) and a clan war close to a prize tier join the alerts, each with its own switch in Settings; still at most two a day and never at night
SPECIAL FORCES I to V: the Special Forces pack becomes a five-step ladder, each tier one per account and the next unlocking after you buy one: I $0.99 (EPIC agent), II $4.99 (LEGENDARY), III $9.99 (GODLIKE), IV $19.99 (ANCIENT, you pick the role), V $49.99 (RELIC, you pick the role, plus the SPECIAL FORCES title), each with gems, cash worth hours of your income, keys or gear and its own insignia frame. Past Special Forces buyers start at III
2x MATCH PRIZE: after a league win or draw, watch an ad to double the prize (No Ads and Field Kit owners skip the ad). Ads load only when a watch-ad button is on screen, so they're ready when you tap
SHOWDOWN GHOSTS: when nobody is queueing, the empty seats are filled by ghosts of real, recently active players (their team name and favourite weapon), always marked 👻 / GHOST and played by the bots, so a match counts like a bot match. Turn MY GHOST off in HOW IT WORKS to never appear as one
RANKED: RIVAL OF THE WEEK, a fair opponent near your rating; beat them once for 20 💎, +10 💎 if it's revenge for a broken defence. The ranked card also shows this season's reward and the matches left to qualify
WEEKLY CUP: one sign-up is enough for the bracket to run (ghosts fill the seats); with fewer than 4 real players it's an exhibition without prizes, and prizes only ever go to real players
CLAN RESEARCH EXPERT: six new capstone researches once every ADVANCED node is maxed: LEGACY BANNER (animated clan tag), EXPANSION (+5 members, a third vice leader), BLACK OPS (a weekly clan operation, up to 60 💎 per member), LEGACY RANK (a rank badge on every member's profile), HALL OF FAME (a clan showcase and a painted clan frame) and MENTOR CORPS (faster progress for new players in the clan). None of them changes war scoring or team power
K9 PREVIEW (community idea, TripOps, ticket): tap a locked dog in the kennel, or a K9 someone shares in chat, to see its role, its bonuses at bond 1 and 10, and how to get it
AWP: the sniper role and weapon read AWP everywhere
STYLE: eight new chat bubbles you earn, never buy: PATHFINDER TRAIL (day 30 of MONTH ONE), SPECIAL FORCES (tier V), LEGACY (a clan at Legacy Rank VI, while you're in it), BLACK OPS (all three objectives in 4 different weeks), NEMESIS (10 Rival of the Week wins) and SHOWDOWN ELITE / MASTER / LEGEND (as the season frames). Locked ones show how to earn them
DEFENDERS: smarter defenders. They still split across the sites like real teams, but now hold set spots (steadier aim, quicker when pre-aimed, harder to spot), break line when two attackers come, fall back from mid and trade instead of dying in the open. Equal-team attacker round wins fell from about 61% to about 51%. A match uses the new defenders once everyone watching it is on 1.3.68 or later, and live matches switch over once both stores carry 1.3.68; CLUTCH and SHOWDOWN keep the old defenders for now
NO MORE ADS BETWEEN MATCHES: the full-screen ads between matches are switched off, because the game feels cleaner without them. Rewarded ads and NO ADS (every reward claimed instantly) are unchanged
FIXES: the DEATHMATCH hub's FRAG PASS dot no longer sticks after you claim (closing the pass, coach, league or results sheet with a tap outside now refreshes the hub, like the ✕); on narrow phones the chat header's tabs (🔔 and the guidelines) no longer slide under the collapse button: slimmer tabs up to 400 px wide, and the row scrolls inside its own space if it ever has to
v1.3.67 (308)
9 entries
Features
KILL FEED: SHOWDOWN and CLUTCH show the last 4 kills under the ping (killer, weapon, victim; your side blue, theirs red, you in bold, a mark for headshots), each fading after 5 seconds. It never blocks a tap and works when spectating and in replays
SHOWDOWN fixes: the weapon under your health always read AWP; it now shows the weapon you picked (RIFLE / SMG / SHOTGUN / AVP) and follows every new round. The grenade buttons showed the side's default grenades instead of the ones you picked, so an unused FLASH sat at 0 and slid into your spent HE's place; now exactly your picked grenades show, greyed at 0 in place. CLUTCH's sniper reads AVP too
GRENADES, DRAG TO AIM: hold a grenade button and drag; a line shows where it lands and letting go throws it, in any direction (the left side used to sit under the movement thumb). Slide back onto the button to cancel; tapping still works the old way. CLUTCH and SHOWDOWN; the throw itself is unchanged, so online matches and replays are unaffected
YOU'RE OUT: in SHOWDOWN, when you fall the joystick, aim, SPRAY, RELOAD, grenades, PLANT, AUTO and your own HP and ammo step aside; a bar shows the teammate you're watching with NEXT PLAYER, and everything comes back next round. CLUTCH does the same after the plant
CLUTCH MATCH SCREEN: the slim top strip from SHOWDOWN (clock or the bomb's FUSE, a pip per enemy that dims when they fall), the scenario and map on the minimap, and a camera that keeps your agent clear of the right-hand buttons, even against a wall
ARSENAL (community idea, SOLI, ticket): SELECT TO DISMANTLE picks several skins at once, with SELECT ALL SPARES and a running dust total; worn and locked skins stay, and your last copy of a skin stays unless you turn on INCLUDE LAST COPIES. One painted confirm lists what goes and what you get; each skin pays exactly what it pays on its own
ACHIEVEMENTS (community idea, Tan1f, ticket): PAYBACK (win 10 revenge matches, 15 💎) and VENGEANCE (win 100, 30 💎). Revenge wins count from this update on
SANDSPIRE EMPIRE: a third premium case, 12 desert-treasure skins with 3D inspect models, featured from 11-12 to 12-03. The supply case's Mythic line only deals it from 11-12 too
DUSTFALL (ticket, Tan1f): the doorway at the top of the right corridor to B was painted as a solid slab in the 1.3.51 repaint, so agents looked like they walked through a wall. It's drawn open now
v1.3.66 (306)
14 entries
Features
SHOWDOWN: matches are FIRST TO 5 rounds. Sides swap after round 4 and a 4-4 goes to a coin-flip round 9. A match is first to 5 when every player in it has this update; with someone on an older app it stays first to 3, and an older app can't watch or join a first-to-5 match in progress
SHOWDOWN MATCH SCREEN: one slim top strip with both scores, the round over the clock and a pip per player that dims when they fall (replaces ENEMIES); the bomb's fuse shows in red on the clock. The mode and map moved onto the minimap, the crowd and spectator chips sit by the ping, and the leave button no longer overlaps SPRAY. The camera keeps your agent clear of the right-hand buttons, even against a wall. Teammate bot tags drop the BOT prefix and stop piling up. Spectators no longer see a PLANT button
TRANSFERS: the whole screen polished. The refresh timer, bad-luck line and REFRESH sit on the banner; GUARD and PREFER share one framed panel, the GUARD chips tinted by rarity with a painted lock on the tiers that hold, and ★ SIGNATURE on the same line; the explanations moved into a painted ⓘ window; the rarity tabs are coloured and fade where more tabs hide, with SORT and FILTER beside them. Each listing has a rarity-tinted frame, the rarity and ★ SIGNATURE on one line, all four agent stats on one line, and a price button that shows how much cash you are short. An empty tab or board says so and offers SHOW ALL or REFRESH
SHOWDOWN ROOMS: CREATE A ROOM (1v1 / 2v2 / 3v3 / 5v5, a map or random, EASY / NORMAL / HARD bots, public or private with a 6-character code). It starts with bots in every empty seat. A ROOMS browser lists open lobbies and live matches with their score; JOIN BY CODE; SHARE TO WORLD CHAT posts a room card anyone can tap to join (once a minute, 3 per room). The host can let players JOIN WHILE THE MATCH IS RUNNING (they take a bot's seat at the next round); any public live room can be WATCHED. After each match the room returns to its lobby for a rematch. Clan leaders and officers can open a CLAN SCRIM (3v3 / 5v5, each side its clan). Room matches are unrated; a win pays gems only when the other team had a player
SHOWDOWN: 5v5 in Quick Match too, parties of up to 5; QUICK CHAT callouts (bubbles over the speaker, in each player's language); a full SCOREBOARD with the MVP after every match; MY REPLAYS (your last 10 matches for 7 days, at 1x or 2x); Quick Match pairs closer season ratings when more players wait
SHOWDOWN WEEKLY CUP: sign up Thursday to Saturday, teams of 3 balanced by rating, a bracket every Saturday 18:00 UTC; champions 300 gems + the Cup Champion badge, runners-up 150, semifinalists 50
SAVES: fixed a rare bug where an interrupted save (storage full, or the app closed mid-save) could load random gem, key, star key and cash amounts on the next launch. The save check reverted them, but reported them as a currency edit, and players were warned, penalised, reset and in one case banned for it from 09-10 to 10-17. Both halves of the stored save now carry a generation id, so they can only ever pair with each other. Every action that rested on those reports has been undone, with an apology mail
SAVE CHECK: reports now say whether a clean check had already passed this session, how many hits this session, and what the revert restored, so the server can tell our own storage hiccup from a real edit. The device still reverts every mismatch, exactly as before
TRANSFERS (community idea, GTO, ticket): a ★ SIGNATURE chip on the GUARD row. A guarded signature listing stays on the board through refreshes at any rarity, on its own switch, so ANCIENT/RELIC can be un-guarded while signatures are kept. Off until tapped; a held signature expires after 24 hours like any held listing
SHOP (community idea, zux, ticket): OPEN x10 on the golden and star key crates. It costs 10 keys and opens 10 crates in one go, each with its own agent-or-gear roll and pity step exactly like 10 single opens, and shows all 10 in one reveal. The button is greyed with "x10 needs 10" until you hold 10 keys; it rolls on the server (single opens still work offline)
OUTBREAK: the next stage no longer sits greyed out after a run. The gap between runs is 5 seconds (was 20), the button says "Ready in Ns", and it wakes up the moment the gap ends (it used to wait for the screen's 20-second refresh)
GEAR: swapping a piece from the profile slot picker now opens the EQUIP? window first (both pieces, TEAM POWER before and after, set bonuses lost or gained, the move-mods toggle). It used to swap on one tap: a RELIC L1 could replace an ANCIENT L6 and break a 4-piece set with no warning
WORLD RANKING: the board refreshes every minute while it is open, and a cached board older than a minute is refetched (was 1 hour). Fixed a bug where any server call made an old board look new, so a game left open could show the same board for hours
SHOWDOWN (server side): monthly ranked SEASONS. Your season rating starts halfway between last season's rating and 1000, and 10 rated matches place you on the RECRUIT to LEGEND ladder. Season rewards come by mail: 50 to 1000 gems and a season badge, plus a season frame unlock from ELITE up. Also: match REPLAYS (your last 10, kept 7 days), the weekly SHOWDOWN CUP (sign up Thursday to Saturday 17:45 UTC, teams of 3 formed by rating, prizes 300 / 150 / 50 gems and the CUP CHAMPION badge) and a weekly CLAN SCRIMS board. Room matches are unrated, and a room win pays the usual gems only against a human who stayed to the end. Room codes can be shared to world chat
v1.3.65 (301)
19 entries
Features
ACTIVITY: REVENGE is now one card with its own window: every rival with their power against yours, an easy/even/hard read, the score you lost by and how long ago, and the tries left on each (5 per rival a day), biggest beating first
CLAN RALLY: the faces at the bonfire now show names, and a new ROLL CALL lists who has rallied (with their war cry) and who hasn't yet, with a green dot for anyone online or when they were last seen
SUPPORT: MY TICKETS now comes first, with every ticket you've sent and a NEW TICKET button on top. Each ticket opens in its own window, and the phone's Back button takes you back to the list (it used to leave SUPPORT). Tickets in the mailbox SUPPORT tab open too
CAREER MODE: tap your agent's portrait (or the camera badge) to pick its photo from all 173 agent faces; DEFAULT keeps the face that goes with its name
HARVEST / HALLOWEEN pulls from the mailbox: the crate no longer closes on a stray tap, and Back or ✕ opens it first, so you always see the agents you got (they were always delivered to your bench)
CGS ID: typing something that isn't an email address into RECOVER or CREATE ACCOUNT now says so, instead of "Something went wrong"
CLAN RALLY: a night-camp makeover: starry sky, firelit ground, name plates, round milestone markers and war cry cards in their own colours
WEEKEND TOURNAMENT: divisions are now drawn by power, not just headcount: 6 to 16 teams each, aiming for no more than 1.5× between a division's strongest and weakest team, so every division is a closer fight. The top two seeds can only meet in the final. The FIELD line shows how many divisions are planned
MY TEAM: LINEUP TEMPLATES. Save up to 3 lineups and switch with one tap from the TEMPLATES button on the formation. Each shows its five faces and team power; your SQUAD UP pick comes back with the lineup, and if an agent was sold or fused its slot keeps whoever is there now (you're told)
COUNTRY SYNERGY: 3, 4 or 5 lineup agents from the same country add +1%, +2% or +3% team power (not income). It shows on MY TEAM, in POWER & INCOME and in a new guide. Flags now show on market listings, the scout report and the token shop, with a hint when a listing would start or grow your country set
NAVIGATION: swipe left or right on a section to move to the next tab, in bottom-menu order. It never fires on sideways strips, sliders, maps, the match viewer, game screens or with a window open, and Manager › SWIPE BETWEEN SECTIONS turns it off
SPONSOR CONTRACTS: a new SPONSORS card on ACTIVITY with 3 offers a day (STANDARD, HARD and ELITE, new at 00:00 UTC). Sign one and hit its league target within 24 hours (wins, win streaks, plants, defuses, clutches, an ace, frags, a top-3 season or a cup) for 30, 45 or 60 minutes of income plus training XP for your lineup. Running out of time costs nothing
TRAINING GROUND: late-game sessions cost far less (at high income a RELIC session drops from about 75 hours of income to about 4), and they pay more XP the higher the agent's level. New LONG TRAINING: pick 4, 12 or 24 hours; the longer sessions pay a little more XP per hour. The agent keeps playing while it trains, and CANCEL ends a session (no XP, no refund)
RESERVES: mark up to 5 bench agents as reserves on MY TEAM, and each earns half your lineup's XP after every league match
ASCENSION from EPIC: an EPIC signature card now ascends to LEGENDARY at evolution ✦2 and keeps climbing to ANCIENT, the top tier for a card pulled at EPIC (only cards pulled at LEGENDARY or higher reach RELIC). The agent sheet shows the next ascension or the card's top tier, and FUSE warns before you keep the copy that can't reach RELIC
MY TEAM and TRANSFERS: sort your agents by POWER, RARITY, COUNTRY or ROLE and filter by role, rarity and country; each screen remembers your choice
OUTBREAK board: your own row also shows your current prestige ("on P8 · now P10") when you have prestiged since your best run of the week
TRIVIA: the +25 💎 daily prize for your first win of the day now arrives within seconds, with its own message
CLUTCH: while a grenade is armed, a ring shows how far you can throw it
v1.3.64 (299)
13 entries
Features
FANS: your club now has fans. Wins in league, ranked, SHOWDOWN, Deathmatch, CLUTCH, OUTBREAK, the World Boss, the Gauntlet and the Weekend Tournament bring new fans, a loss costs a few, and showing up each day brings some too. Fans pay ticket and merch income, up to +22% (capped by your stadium)
Every agent in your lineup builds their own fans. Sell an agent and 80% of their fans leave with them, 20% stay with your club
STADIUM: grow it from a Local Ground to a Grand Dome over 10 levels, paid in cash. Each level adds seats, grows your fans faster and raises the ticket-income cap
CORE SQUAD: agents who stay in your lineup build a bond over 14 days, up to +10% income and +5% team power at full bond
Spectators: every match shows how many fans are watching, with a crowd that cheers, roars and groans (the background crowd can be turned off in Settings)
COMMUNITY: a new page with your fans, your stadium, your Core Squad, your most popular agents and the MOST POPULAR board
Five fan achievements and the ⭐ STAR badge at 1,000,000 fans. An achievement badge tier you have already reached is now kept when new achievements arrive
Field Kit: now also +25% fan growth
SOCKET DRILLS: add one mod socket to a gear piece (never more than 3). Earned in OUTBREAK: one for each stage boss you beat for the first time, and one a week for 5 full-stage clears
ITEMS: a new MY TEAM tab with your drills, parts, keys, tokens and running boosts, each with a button that takes you where it's used
SUPPLY CASE: richer odds (Legendary 4.5%, now a 0.5% Mythic) from the premium sets not featured right now, and a Legendary or better guaranteed within 30 supply opens
CLUTCH: enemies take a second longer to defuse, and the guards in RETAKE react a little slower
Smarter grenades: teams only throw fire where an enemy has actually been seen, and no longer onto the path they are about to walk (from a player report)
v1.3.63 (297)
8 entries
Features
A longer training chase: agents now train up to RELIC +25, ANCIENT +20, GODLIKE +15 and LEGENDARY +10 (EPIC +8, RARE +6, UNCOMMON +5, COMMON +4). The levels you already had cost the same; each new level costs a little more than the last
Mods hit harder: every mod's team-wide cap is 50% higher (Assault 15%, Payday 30%, Boss Hunter 45%, Deadeye 15%, Negotiator 30%, Engineer 15%, Drill Sergeant 75%, Scavenger 75%)
Every agent has a home: a national flag on their card and an ORIGIN story on their sheet, in all 11 languages
Ravyn and her K9 partner Shade join the game
Fusion stars are stronger: each ★ is now +5% of the agent's base rating (was +2%), and fusion + evolution together cap at +35% (was +20%). Agents you already fused are upgraded automatically the first time the game loads
Chat TRANSLATE now translates into your game language (it always used English, so English messages said "Already in your language" for everyone else). The chat and languages guides say so in all 11 languages
SHOWDOWN: while you're queued or in a match, the phone now notices a connection that has gone silent and reconnects you on its own (on mobile data it could sit on "Starting…" forever)
Fixed Bugs & Issues
Fixed: an agent fielded outside its own role posted that role's training level in ranked, World Boss and Gauntlet fights; it now uses its own level
v1.3.62 (296)
5 entries
Features
Smarter agents (sim v4, league / scrims / cups on 1.3.62; ranked and Gauntlet only when every replaying phone is 1.3.62+ and the server allows v4): after the plant, attackers spread to crossfire spots and fight the defuse; defenders retake together, clear close corners before the kit and rotate the moment a site defender is hit
Fewer thrown rounds after going players up (league soak: lost after 2+ up 16.2% -> 10.6%): trades, pushing a lead, stepping out of fire, holders that really hold and pre-aim (old bug: a holder's spot was cleared on arrival)
Gear loadouts 3 -> 6 (community idea, ticket Xaster); older saves heal to 6 and keep theirs
Fair play: a temporary restriction (enforcement step 3) shows a countdown strip in the app; the Fair Play page lists it
SHOWDOWN and CLUTCH unchanged (still sim v3)
v1.3.61 (295)
2 entries
Features
SHOWDOWN hub redesign: rank emblem with progress to the next rank, 12 stat tiles (matches, wins, losses, kills, deaths, rounds won, plants, defuses, MVPs, streaks, peak), favourite weapon, wins by mode; YOUR WEAPON row removed (picked each round in the match)
SHOWDOWN boards: round rank emblems, top-3 medals, your row pinned, new WIN RATE and K/D tabs (5+ matches); results show MVP, plants and defuses
v1.3.61 (294) alpha
4 entries
Features
SHOWDOWN: numbered inputs: the server uses your inputs in order and says which one each step used, so your own agent no longer rubber-bands from mis-guessed steps
NEW: SELECT on the bench and in the armory: tick agents or gear and sell / salvage them together (ticket)
Season-match pop-ups only on HOME with nothing open (not while typing, in chat, the support form or any activity; ticket)
Ads: rewarded ads preload in the background only for players who watch them (others load on the tap)
v1.3.61 (293) alpha
2 entries
Features
SHOWDOWN: after a rejoin the round is replayed exactly from the server's record (it rebuilt from one rounded snapshot, so kills could show that never happened and enemies "popped back up")
SHOWDOWN: no black screen at the end of a match after a rejoin (the new view now owns landscape mode)
v1.3.61 (292) alpha
5 entries
Features
SHOWDOWN: no more jerky play after switching away from the game and back (a rejoin opened a second match view that also sent inputs: moves jerked and the plant ring kept resetting)
SHOWDOWN: steadier on connections with occasional late packets (the buffer holds one extra step for 30 s after a spike instead of freezing every few seconds)
SHOWDOWN: catches back up within about a second after a connection drop (was ~4 s)
SHOWDOWN: a latency display in the corner (ms, green / yellow / red)
SHOWDOWN, real-time PvP for everyone: 1v1 / 2v2 / 3v3 bomb rounds vs real players, first to 3, weapon + grenade pick every round
v1.3.60 (291)
4 entries
Features
SHOWDOWN: smoother real-time play. The view keeps a one-step buffer on a steady connection (two to four only when the line is jittery) and your own agent moves the moment you tap, so rounds no longer feel a beat behind
SHOWDOWN: real-time PvP for everyone: 1v1 / 2v2 / 3v3 bomb rounds vs real players, first to 3, a 6-second loadout countdown each round (weapon + 2 grenades), parties and challenges, Rating / Kills / Wins boards
Mail: letters arrive in your game language (the app tells the server which language you play in)
Includes everything from 1.3.59: invisible walls removed on the repainted maps, landscape results with PLAY AGAIN / AUTO AGAIN / CLOSE for CLUTCH and OUTBREAK, OUTBREAK PLAY IT after an interrupted run
v1.3.59 (290)
5 entries
Features
Maps: invisible walls removed. The repainted Crossfire, Dustfall, Sandspire and Dustworks had solid spots where the art shows open floor (specks, wall stubs, blocked doorways); they're open now in every mode (CLUTCH, SHOWDOWN, OUTBREAK, ranked, league, scrims)
CLUTCH and OUTBREAK: when a run ends you stay in landscape with the results, plus PLAY AGAIN, AUTO AGAIN (OUTBREAK) and CLOSE
OUTBREAK: an interrupted commanded run can be played again (PLAY IT)
OUTBREAK board: each row shows the prestige tier the best wave was reached on
NEW: SHOWDOWN, real-time PvP for everyone: 1v1 / 2v2 / 3v3 bomb rounds vs real players, first to 3, a 6-second loadout countdown each round (weapon + 2 grenades), parties and challenges, Rating / Kills / Wins boards
v1.3.58 (289): SHOWDOWN tester build (alpha)
3 entries
Features
SHOWDOWN: the once-a-second stutter is gone (the view no longer empties its buffer at every keyframe)
SHOWDOWN: a player who leaves is replaced by a bot that actually plays the round
OUTBREAK: an interrupted commanded run can be PLAYED again (PLAY IT), not only finished on AUTO
v1.3.58 (288): SHOWDOWN tester build (alpha)
11 entries
Features
SHOWDOWN LOADOUT: every round opens with a 6-second countdown; pick your weapon and two grenades (smoke, flash, HE, molotov; doubles allowed), LOCK IN to start early once everyone is ready
SHOWDOWN smoother play on shaky connections: the frame buffer adapts to the network instead of freezing, a dropped connection rejoins in well under a second, and each match logs its connection quality
OUTBREAK board: each row shows the prestige tier the best wave was reached on ("WAVE 31 on P2")
CLUTCH: toasts from the rest of the app stay hidden during a run (like SHOWDOWN)
SHOWDOWN hub redesign: a compact rating header, a party strip with member chips and open INVITE slots, an invite picker with CLAN and FRIENDS tabs and search, one PLAY per mode card, a searching panel with the bot-fill bar, HOW IT WORKS
The currency info card shows your exact cash too
NEW (testers only): SHOWDOWN, real-time CLUTCH against real players. 1v1, 2v2 and 3v3, first to 3 rounds, bots fill empty seats after 20 s, parties with clanmates, 1v1 challenges from any profile, equal agents (pick a weapon class), a RATING with Rating / Wins / Kills leaderboards, and daily gem rewards. In all 11 languages
SHOWDOWN rating on player profiles, and a CHALLENGE 1v1 button on other players' profiles
Fixed Bugs & Issues
FIX (SHOWDOWN): LEAVE PARTY works (the last member out was never told), and picking a weapon after leaving no longer errors
FIX (SHOWDOWN): the match no longer freezes on the deciding kill (the last step waited for a second one); toasts from the rest of the app stay hidden during a match
FIX (SHOWDOWN): the match no longer stutters every second (the once-a-second correction rounded an exact copy and made it drift); a dropped connection keeps retrying until it is back; the ACTIVITY card stops polling the record every second
v1.3.57 (282): release candidate
19 entries
Features
NEW: ROOKIE WEEK for new managers: a 7-day login calendar with a reward every day and a LEGENDARY agent on day 7 (a missed day never resets, and you can catch up two days at a time), plus ROOKIE GOALS that unlock day by day through the league, cups, gear, clans, the World Boss, Deathmatch, OUTBREAK and ranked. Rewards are issued by the server (in all 11 languages)
NEW: a faster start: your first match plays at 10× and is first on HOME, the opening splash no longer waits on a first launch, and four short cards teach the game while the match plays
NEW: sign-in asks only come at real moments (your first win, a promotion, a legendary, real progress) as SAVE YOUR TEAM, at most once a day, never during a match, and with a "DON'T ASK FOR 7 DAYS" button. The welcome chest is still the reward
NEW: fewer offers: no offer windows in your first session or first three matches (only the Starter Pack, once, after your first match), at most three a day after that, and never while you're in the middle of something. The SHOP is unchanged
Interstitial ads are preloaded and show instantly at a calm moment, or are skipped quietly when none is ready
NEW: notifications only at real moments: at most 2 a day, never between 22:00 and 08:00 your time, in your language: storage full (now counts Deep Reserves), World Boss soon, clan news (new CLAN toggle) and your ROOKIE WEEK reward (new LOGIN REWARDS toggle); the daily check-in only on quiet days
INCOME FULL is merged into STORAGE FULL, and the 18:30 reminder on the phone steps aside while the daily check-in notification covers it
NEW: Settings › GENERAL › LOW GRAPHICS: Auto (on for phones with little memory), On or Off. Lighter effects, fewer animations and blur for smoother play (in all 11 languages)
Analytics: we now measure start-up time and slow frames, how long each step of the first session takes, whether an ad was ready when you tapped for one, and offers that were held back, so we can find what slows new players down
Analytics: daily D1/D3/D7 retention by country and platform in the admin panel (server tool)
Fixed Bugs & Issues
FIX: on iPhone, a Google login the server can't accept no longer blocks cloud backups: your CGS account takes over the backup of the same progress (fixes "needs a cloud save" in CLUTCH and OUTBREAK)
FIX: half as many ads between matches (every 6th match, was every 3rd), and never within a few seconds of changing tabs
FIX: the free golden key no longer shows SIGN IN TO CLAIM to a signed-in player after a dropped connection; it retries instead
FIX: buying a K9 kennel level while spending cash elsewhere can no longer push cash below zero (which stopped saves); a negative balance now heals to zero
FIX: offline earnings are no longer lost when the save protection rolls back an edited session. Real offline income is credited back at your normal income rate
FIX: the Starter Pack offer can no longer show twice (the day-2 prompt and the 300-power offer counted separately)
FIX: the Special Forces and day-2 Starter offers use the painted window style
FIX: rewarded ads now load in the background, so a "watch ad" button only lights up when an ad is ready; otherwise it says "📺 Ad loading…" or "📺 No ad right now, try later" instead of failing after the tap. NO ADS and Field Kit still claim instantly
FIX: smoother on older phones: matches, HOME and app start do much less work per second (no more freezes while a match plays), and the first match on each map no longer stutters
v1.3.56 (279): release candidate
7 entries
Features
Android: needs Android 7.0 or newer (Google Play's app protection now requires it). Android 6 devices keep 1.3.55
NEW: CLUTCH puts you, the enemies and the bomb in new spots every run, drawn from a balanced set so every layout stays fair (in all 11 languages)
NEW: the mailbox SUPPORT tab has a CONTACT SUPPORT button that opens the support screen
Fixed Bugs & Issues
FIX: the back of every SMG in the 3D skin view is solid now (it showed the hollow inside)
FIX: live match messages no longer pop up over the 3D skin view or the collection
FIX: OUTBREAK voices follow your sound settings: if you had turned sound effects down before the new VOICE slider existed, voices now start at the same level
FIX: the Season Pass task "Spend crystals" now counts every gem you spend (Arsenal cases, Deathmatch entries, K9 crates, clan research and the rest), not just packs and crates
v1.3.55 (278): release candidate
2 entries
Fixed Bugs & Issues
FIX: the HOME event card button is normal size again and long countdowns show days ("25d 5h")
FIX: chat TRANSLATE works on every message (server-side fix, live since 10-07)
v1.3.55 (277)
1 entry
Features
NEW (testers first): the OUTBREAK EVENT tab has PRACTICE ON HOLLOW FAIR (no entry used, nothing paid)
v1.3.55 (276)
5 entries
Features
NEW (testers first): CLUTCH enemies fight like players: they engage at rifle range, react to footsteps, gunfire, reloads and the defuse, hold crossfires from cover, fall back when hurt, swing on a defuse and push when you're low; post-plant guard + lurker in retakes
NEW (testers first): the AVP kills in one hit in CLUTCH (both sides)
NEW: share cards show your flair: your painted picture frame around the portrait, your name plate, your prestige medal, badge, Founder and Service Medal, and your title under your name
Fixed Bugs & Issues
FIX: CLUTCH runs no longer show "This device played it a little differently" after a run (a rounding difference between the phone and the server)
FIX: the name on share cards is centred on every phone (the flag no longer pushes it off centre), and long names shrink to fit as one line
v1.3.55 (275)
46 entries
Features
NEW (testers first): OUTBREAK Halloween event NIGHT OF THE HOLLOW (switched on by the server): the HOLLOW FAIR carnival map, a costumed horde, the boss HOLLOWJACK, a kill track with crate pulls, the HOLLOW HUNT board (top 3 win gems, #1 the Champion badge), plus a tester preview
Fusion and evolution guides explain signatures, editions and the RELIC cap more clearly
NEW (testers first): CLUTCH aim stick + auto-fire: the right thumb aims (it never shoots by itself) and your gun fires on its own while your aim is on an enemy you can see; aim-assist, a short reaction delay, the AVP scopes in first. Hit markers and an on-target crosshair
NEW (testers first): OUTBREAK round 2: agents only revive when it's safe (no more chain downs), stages 21-30 rebalanced, zombies never get stuck when an agent goes outside, agents keep their size when you zoom out, and FORTIFY lets you place agents anywhere inside the stronghold
NEW: ARSENAL power rework: the per-agent skin cap is now 22.5% so full upgrades count; TRADE-UP 3 spare Prestige skins for 1 Legendary; LOCK a skin; a cheaper, better SUPPLY CASE; better Operation tier rewards
NEW (testers first): CLUTCH plays in landscape only, with ammo: every gun has its magazine plus 2 spares, a RELOAD button, auto-reload when empty and NO AMMO when you're out (enemy bots reload too). Softer fog of war: soft edges, no light spikes, unseen areas dimmed instead of black
NEW (testers first): OUTBREAK playtest round: one tap picks a card; AIRSTRIKE now also hurts your own squad (half damage, the ring turns red over them); press and drag an agent to move it; a first-run tutorial ("?" replays it); landscape for FORTIFY and the match; drag and pinch the FORTIFY map; squad chips with health and revive timers
NEW (testers first): OUTBREAK voices redone: every agent has their own voice (female agents have female voices), a new field-commander announcer, squad-radio sound, in all 11 languages
NEW: four new languages: Español, Português (Brasil), Français and Bahasa Indonesia
NEW: every GUIDE is translated, fact-checked and joined by 8 new ones (Custom Portrait, Weekly Open, chat, languages, clan wars and raids, career training, mentor, Harvest Festival)
NEW: shared clan invites in world chat get a JOIN [TAG] button
NEW (testers first): OUTBREAK on ACTIVITY, zombie survival. Your MY TEAM five dig in at a bomb site and hold the line against waves of zombies: walkers, fast runners, acid spitters and armoured tanks, and a boss every 10 waves (RAMSKULL charges, BROODMAW summons, IRONHIDE shells up). The server decides every run; you watch it at 2×, 4× or 8×, or SKIP
NEW (testers first): OUTBREAK bio-points from every wave cleared, plus your base defending itself while you're away (banked for up to 8 hours, tap CLAIM). Spend them on BARRICADES, TURRETS and TRAPS, recruit the survivors MEDIC "Patch", SNIPER "Hawk" and ENGINEER "Rivet", and train OUTBREAK-only weapons in the ARMORY (shotgun spec, the INCINERATOR flamethrower, the machete, hollow points, field armour)
NEW (testers first): OUTBREAK stages of 10 waves with checkpoints, 5 rewarded runs a day and unlimited practice, a weekly MUTATION, the outbreak PRESTIGE at wave 30 (permanent damage, bio and barricade bonuses), boss waves paying a few gems and a golden key (capped a day), and the weekly APOCALYPSE BOARD whose #1 wins the OUTBREAK badge
NEW (testers first): three bigger OUTBREAK maps, Quarantine, Dead Mall and Blackwater Docks: one stronghold, eight entries and the horde rushing in from the edges (about half your runs). Drag to look around, pinch to zoom, AUTO CAM follows the action
NEW (testers first): OUTBREAK COMMAND: play the stage live at 1×, 2× or 3× and make the calls. Pick 1 of 3 cards after every wave (16 cards, from incendiary rounds to an extra turret), spend command points from kills on AIRSTRIKE, SUPPLY DROP, FOCUS FIRE, REINFORCE and FLARE, tap an agent for HOLD POSITION or FREE ROAM and a door to repair it first. The server checks your run before it pays. AUTO still gives an instant result
NEW (testers first): OUTBREAK supply runs: crates land outside the walls during a wave. Send an agent out for ammo, a med kit, command points, bio-points or an LMG, while the horde goes for them and their door is weaker
NEW (testers first): OUTBREAK FORTIFY: drag your turrets and traps onto the slots you want and send each agent to a door before a run, saved per map
NEW (testers first): the OUTBREAK maps are bigger and more detailed (walk-through buildings, more routes, marked drop zones); Quarantine is the HARD map and pays +15% bio-points
NEW (testers first): OUTBREAK voice: squad callouts and an announcer in all seven languages, with subtitles. Settings has a new VOICE slider
NEW: SHARE your skins. The 3D INSPECT window has a SHARE button (your skins and anyone else's): it makes a Strike-Command card with the skin, its rarity, level and owner, and opens your share sheet (or saves the picture)
NEW: Unbox moments: Mythic pulls and SHOW OFF lines in world chat now carry a skin chip ("AVP - Aurora Sovereign") in its rarity colour; tap it to inspect that skin in 3D
NEW: Inspect anyone's skin: tapping a skin in another player's ARSENAL SHOWCASE opens it in 3D, and a SHOW OFF from chat links back to that player's profile (VIEW PROFILE)
NEW: Skins on the gun: in league matches, ranked replays and Deathmatch, guns show the colours of the PRIMARY or PISTOL skin the agent wears (Mythics shimmer), for your agents and for real rivals (as worn when the match was played), LIVE H2H included
NEW: MVP card: the result of a league match or a Deathmatch shows the MVP's best skin, yours or a real rival's
IMPROVED: Skins count for more: an agent's four skins now add up to +22.5% of its team power (was +10%), exactly a fully levelled loadout, so every level and every slot counts. Nobody's power goes down
NEW: ARSENAL TRADE-UP (SKINS tab): trade 3 spare Prestige skins for 1 random Legendary from their collection, with every possible skin and its chance shown before you confirm; half the dust in their levels comes back. Trades stop at Legendary: Mythics come from cases and the Operation
NEW: LOCK a skin on its window: a locked skin can't be dismantled or traded up until you unlock it
IMPROVED: The SUPPLY CASE is cheaper and richer: 8 Operation tokens (was 12), Standard 50% / Elite 35% / Prestige 13%, plus a 2% Legendary from a premium case that isn't featured right now
IMPROVED: Better Operation tier-clear skins: Prestige 50% / Legendary 40% / Mythic 10% (was 75 / 21 / 4), with the odds shown under FIGHT
NEW: BLOCK a player from the chat message menu or their profile. Their messages disappear for you in world, clan and direct chat, and they can no longer send you private messages. Your block list belongs to your account (it follows you to every device); unblock any time in Settings → BLOCKED PLAYERS or from the chat guidelines
NEW: COPY ID on every player profile and on the clan card, with a confirmation in your language
NEW: Server time: the EVENTS window shows the server clock (UTC) with your local time, how long until the daily reset (00:00 UTC) and when the daily events start (07:00 and 19:00 UTC, in your time too); HOME's UP NEXT shows a small UTC clock
NEW: CHAT GUIDELINES beside the chat bell: a short, friendly set of rules (be respectful; no hate, harassment, spam, ads or personal info). It also shows once before your first chat message
IMPROVED: More of the game in your language: event names and descriptions in the EVENTS calendar, clan feed lines (joins, level-ups, raids, research…) and clan chat notices, clan quest names, raid rewards, K9 breeds and the K9 match lines, the Deathmatch coach's drills and capstones, and support ticket status in the mailbox
IMPROVED: Numbers follow your language (for example 2.500 and 1,5 in German), including money, gems, power and damage
NEW: CLUTCH on ACTIVITY (opening to testers first). TAKE CONTROL: you are the last agent alive and you drive it yourself, with a joystick, FIRE with aim-assist, grenades you throw where you tap, and hold-to-PLANT / DEFUSE. Walking is silent, running is fast but the enemies hear your footsteps. Your agent's real stats set its aim and reaction, so a better agent makes the same clutch easier
NEW: A new CLUTCH map every day: all six maps rotate, and the sites swap the next time a map comes round. Every day has a RETAKE (1v2), a HOLD (1v2) and a HARD 1v3 ENTRY, plus the AVP DUEL (1v1, AVPs only) on weekdays or the WEEKEND ACE (1v4 with every grenade) on Saturdays and Sundays
NEW: 3 rewarded attempts per scenario a day, verified by the server from your inputs, with gems and golden keys for first clears, a key for clearing the whole day, daily boards (top 10 paid at day close) and the weekly LAST ONE STANDING title and badge for the fastest player of the week. PRACTICE is always open, and the RECRUIT tier has weaker enemies for half rewards
NEW: CLUTCH boards for the last 7 days, a tab per scenario, with your row highlighted
NEW: A short first-run tutorial on the real controls (skip any time, ? to see it again), and a results card with your time, kills, HP, tier, board rank and rewards
NEW: CLUTCH sounds and feel: gunshots for every weapon, footsteps you can hear (only while running), bomb ticks and plant / defuse beeps, kill confirms, a clutch sting when you win, phone vibration on hits and kills, and a short screen shake on nearby explosions (off when your phone asks for reduced motion)
Fixed Bugs & Issues
FIX: two copies of the same signature agent can now be fused (each copy gets its own ID; existing saves are repaired automatically, nothing is lost)
FIX: the pop-up ad after every 3rd match waits until you're not typing or looking at a window
FIX: profile menus return to your profile when you close them, and the back button closes windows; the MENTOR page checks your status fresh; the chat guidelines show only once
FIX: the Weekly Open shows round names instead of codes like "QF"; clan and research timers no longer read "ends in 2h left"; a dozen lines that were still English in Turkish, Russian, Japanese, Korean and Polish are translated
v1.3.54 (271)
35 entries
Features
CHANGED (iOS): no more tracking permission prompt; ads on iOS are no longer personalized
NEW: CUSTOM PORTRAIT ($2.99, one time). Upload your own profile photo, crop it with live chat and profile previews, and it shows on your profile, in chat and on every board. Comes with the exclusive SPOTLIGHT frame, the ORIGINAL title and 50 gems. Every photo is reviewed by our team before anyone else sees it
NEW: REPORT PHOTO on any custom profile photo, from the profile and from the chat message menu
NEW: Your review result arrives as a letter in your language: approved photos go live at once (next change in 3 days); if a photo isn't approved you see why and can send a new one right away
CHANGED: Operation: a DRAW no longer uses an attempt; only a loss does
NEW: WHO CAN KICK. Clan leaders choose who may kick members from the clan menu: officers and up (as before), vice leaders and up, or the leader only. Nobody can kick a member of equal or higher rank
IMPROVED: Sharper 3D skins in INSPECT: every model now uses full-resolution textures
IMPROVED: CUSTOM PORTRAIT photo rules are simpler: anything goes within reason (no nudity, violence, hate, harassment or personal info), and the photo button on your profile no longer covers your league name
NEW: German (Deutsch): menus, windows and messages in German, chosen automatically on German devices
IMPROVED: JOIN RALLY now asks you to confirm your WAR CRY first, and if you rallied without one you can still cast it (once) while the rally is live
CHANGED: Skins now read "Weapon - Skin" everywhere, e.g. "AVP - Midnight Oil" (Arsenal, collection, showcase, inspect, chat lines)
IMPROVED: The SMG 3D models no longer show a folded stock sticking out the back
NEW: Seven new chat stickers: Chaos and Phoenixx armed and ready (rifles, a sniper, dual pistols) and the two of them back to back
CHANGED: The Deathmatch mutator where every frag swaps your gun is now called WEAPON RUSH
NEW: INSPECT your skins in 3D. Tap any skin (your showcase, your collection, case contents, the skin window) to spin it, zoom in and see it over our map backdrops, with its collection, rarity and a line of flavour. Mythics glow, and Thunderhand crackles with lightning
NEW: VIEW COLLECTION on every profile: every skin by collection, rarest first, with completion bars, a COLLECTION SCORE, and dark silhouettes for the ones still to find
NEW: SHOW OFF. Post a skin you own to world chat from the inspect window; anyone can tap the line to inspect it in 3D (once every 10 minutes)
CHANGED: Every gem pack under $99.99 now gives far more gems (the $0.99 pack 11 → 25, $9.99 200 → 330, $49.99 1,500 → 2,100), and the FIRST buy of EACH pack size pays double
NEW: CLAN RALLY gets interactive. The bonfire on the card grows with every check-in, with the rallied members' faces around it
NEW: WAR CRY. Every check-in votes AGGRESSION (more raid damage), FORTIFY (your raiders last longer: a higher daily raid damage cap) or SUPPLY (more clan XP). The majority decides how the clan's rally bonus is spent, and the bonus is worth the same whichever cry wins
NEW: RALLY MILESTONES at 3, 6 and 10 rally points: every member who rallied claims +3 gems, +5 gems and a golden key (claimable for 24 hours)
NEW: CALL TO ARMS. After you rally, one call per rally pings every clanmate who hasn't rallied yet (a notification plus a clan chat line). You earn 2 gems for each called clanmate who then rallies (up to 5)
NEW: RALLY SURGE. Once every rally, a 5-minute SURGE strikes where check-ins count double. Your clan chat announces it the moment it starts
NEW: SUPPLY DROP: three crates land and you pick one. Then see what the other two held. Each crate holds 1h of income + 3 gems, 5 gems, or 2h of income + 1 gem, so drops are worth the same as before on average
NEW: WORLD BOSS: a MY CLAN tab shows your clanmates' hits as they land, and FOCUS FIRE: call it, and when 3 clanmates answer within 60 seconds, the whole clan hits 10% harder for 60 seconds (up to 3 times per boss)
NEW: Tap or long-press cash or gems in the top bar (or keys in the SHOP, tokens and dust in the ARSENAL) for a card explaining what that currency is, how to earn it and what it's for. Thanks for the idea, zux!
NEW: Settings → NOTIFICATIONS → CLAN CALLS lets you turn off rally calls and FOCUS FIRE calls
NEW: ARSENAL RUN, a Deathmatch playlist on Saturdays, Sundays and Wednesdays: all 26 guns, one frag each (strongest first), then the knife. The first knife frag wins; if nobody lands it in 5:30, the highest rung wins. Same ticket, Frag League frags and Frag Pass XP as any match, plus Operation tokens for a podium finish (1st place 3, 2nd and 3rd 1, up to 9 a day). Every rung shows your Arsenal skin for that gun class and the knife finish spotlights your knife skin; a ladder strip tracks every duelist's rung, the hub's THIS WEEK strip shows when it's on, and RULES explains it all
Fixed Bugs & Issues
FIXED: CAREER MODE (and five other windows: Revenge result, gear and K9 crate reveals, shop reveal) now have a close ✕; before, you had to tap outside the box
FIXED: Pistol Day Deathmatch: duelists now move in on enemies out of Desert Eagle range instead of holding the angle all match (some lobbies saw only one frag)
FIXED: The SUPPORT window's SEND button no longer disappears below the ticket list when the keyboard is open
FIXED: Tapping REPLY on a chat message could jump the chat down to the newest messages so you couldn't reply (you had to @ the player instead). The message stays put, the reply bar shows above the box, and the reply goes through
FIXED: The rank tier numeral (I–V) and the ★ now sit dead centre on the plate of every painted frame (Gold, Mythic, Field Kit, Gold Pass and Inferno were off)
FIXED: Animated name frames in the minimized chat preview now cycle smoothly instead of ticking every half second
FIXED: After a rebirth, the REVENGE list no longer shows every rival at the same power. Rivals now scale down with your power and keep their differences, so the weaker ones are easier to beat
v1.3.53 (263)
26 entries
Features
CHANGED: Deathmatch balance. Every role can win a Classic Deathmatch now: SMGs reach further, shotguns hit hard out to mid range, and the AVP cycles a little slower (Snipers Only and Gun Game play exactly as before)
IMPROVED: Deathmatch rivals are now real players close to your own power; when nobody is close, you face named challengers matched to your agents
IMPROVED: TEAM DEATHMATCH results show your whole team: team kills, your best agent, the MVP and the team's totals, with your career agent labelled
IMPROVED: The duelist picker shows each agent's Deathmatch weapon and range, and opens on your last pick or your strongest Deathmatch choice
IMPROVED: The STYLE tabs wrap onto two rows, so every tab is always visible instead of scrolling off the edge
CHANGED: Clan RESEARCH donation buttons now sit at the top of the tab, right under the pool line
NEW: MYTHIC pulls make news. Unbox a MYTHIC from any Arsenal case and world chat announces it in a highlighted line with the skin's picture (tap it to preview the skin). The CRATES tab shows the last 5 Mythic pulls under RECENT MYTHICS, and Settings → ANNOUNCE MY MYTHIC PULLS IN CHAT lets you stay anonymous ("A player") instead of showing your team name
NEW: STYLE on your profile. One window for how you look, with a live preview of your chat line and profile header: CHAT FRAME (the plate around your name), PICTURE FRAME (painted frames in the Ranked frame family, each with a round version for chat and a square one for your profile; Automatic wears your current Ranked frame, Best Season wears your best one with a star and its award ribbon, e.g. DIAMOND · SEP 2026), MESSAGE background (a quiet tint behind your chat messages; Slate is free for everyone, others come from badges, titles, Prestige, Founder, Field Kit and Season Pass Gold), BADGES (incl. your Deathmatch FRAG LEAGUE badge), TITLES, BANNER and an ARSENAL SHOWCASE (pin up to 3 skins to your public profile). Locked items show how to unlock them. Each part of your public profile has its own show / hide toggle, and the server checks every pick against what you actually own
CHANGED: GUIDES moved under SUPPORT; the badge, title and banner pickers moved off the profile page into STYLE
NEW: ARSENAL weapon skins (MY TEAM → ARSENAL). Every agent has four skin slots (PRIMARY, PISTOL, KNIFE, GLOVES) and a worn skin adds a small share of that agent's team power, capped at +10% per agent; a PRIMARY of the class the agent's role fights with counts ×1.5 (ROLE MATCH). Team power only: your idle income never changes. Your agents wear their best skin's colour in matches and the kill feed names the skin
NEW: Arsenal CASES. The SUPPLY CASE opens with Operation tokens (your first one is free); the premium cases rotate, each one FEATURED for 3 weeks, then back later for a 3-day VAULT REVIVAL. A Legendary or better is guaranteed within 15 premium opens and a Mythic within 60, the real odds sit beside every OPEN, and a case leaving the rotation never takes skins away
NEW: The OPERATION on ACTIVITY: a campaign across all six maps with your MY TEAM five. Win stages for tokens and cases, plus a bonus attempt a day from an ad
NEW: DUST: dismantle the skins you don't need and level up the ones you wear. COLLECTIONS shows how much of each set you own, and there are four new ARSENAL achievements
NEW: Two Arsenal bundles: the one-time ARSENAL STARTER (a Prestige skin for your agent's role, tokens and dust) and the VAULT BUNDLE (6 opens of the featured case)
CHANGED: Signed out, the DEATHMATCH card now shows on ACTIVITY too, wearing the sign-in chains like Ranked and the World Boss. Tap it to sign in and play
IMPROVED: Signed out, the Operation, Arsenal and STYLE now say exactly what signing in unlocks
NEW: A RECENT tab leads the chat emoji picker's quick tabs and jumps straight to the emojis you used last
CHANGED: The bomb explosion hits harder: anyone caught in the fireball is killed, and the blast still hurts both teams out to the edge of the shockwave
CHANGED: Every purchase is now confirmed with Google Play or the App Store before it's added, whether you're signed in or not. If our server can't be reached, you'll see "Confirming your purchase…". Your purchase stays safe and is added automatically as soon as it's confirmed, even after a restart, and you're never charged twice
NEW: Bought something without signing in? A reminder now offers to back it up to an account (sign-in is still optional), and a small shield on your profile picture stays until you do. When you sign in, those purchases move to your account
Fixed Bugs & Issues
FIXED: The OPERATION token count no longer drops after a fight (to the stage reward after a win, or to 0 after a loss). Your tokens were never lost; the header now always shows your real balance. A fight's result (tokens, attempts, stage) and a case's skin now show only after you SKIP or WATCH, or when the reel stops, never earlier behind MATCH FOUND
FIXED: The CLAN chat badge no longer keeps showing messages you have already read (phones whose clock runs a little behind)
FIXED: Deathmatch achievements (like Arena Debut and Killing Spree) no longer unlock again every time you open the game. An achievement you've claimed stays claimed
FIXED: Training levels your agents earn in Deathmatch no longer disappear a moment after the match
FIXED: Agents running from a bomb that's about to go off now shoot back at enemies they can see, so the site no longer stands still for a few seconds with both teams walking past each other. Agents also stop hesitating when two enemies are in view at once
FIXED: A bomb defused in its last moments can no longer still go off. Once it's defused it stays defused: no explosion and nobody killed by it
v1.3.52 (260)
16 entries
Features
NEW: DEATHMATCH on ACTIVITY. FREE-FOR-ALL (your duelist in an 8-player arena) and TEAM DEATHMATCH (your lineup, 5v5), watchable fights decided by the server, a countdown before every fight, tickets, a mutator of the day, the weekly FRAG LEAGUE (brackets of 30, promotion and relegation, prizes for every place), COACH VANCE's drills board, six achievements and three titles
NEW: The 14-day FRAG PASS with free, premium and ELITE tracks ($5.99 per season), plus bonus levels past level 30
CHANGED: The Silver and Gold SEASON PASS tracks are now bought per season. If you already own one, you keep it for life
NEW: Your TROPHY CABINET can show on your public profile. Other players see your Street, Country and Champions trophies, win counts and best runs, and the 👁 SHOWN / 🙈 HIDDEN toggle on your own cabinet hides it from them
NEW: A dot on ACHIEVEMENTS in your profile when you have one ready to claim
NEW: A 😊 reaction for chat messages
NEW: READ ALL in the mailbox (and CLAIM & READ ALL) clears your unread letters in one tap
NEW: Ranked and the other server-decided matches now play on all six maps when everyone in the match is on 1.3.51 or later
CHANGED: The Weekend Tournament no longer cuts anyone: every entrant plays, in power-tier divisions of up to 16 (ELITE DIVISION, DIVISION 2, 3...), each paying its own top 4
CHANGED: One photo per agent name. Every N1ghtm4re now has the same face everywhere: your roster, the market, rival teams, ranked defenders and profiles
NEW: 113 new agent portraits, so every agent name has its own face
NEW: A real bomb EXPLOSION when the defenders run out of time to defuse: a white-hot flash, a shockwave, a fireball rolling into smoke, a short screen shake, a scorch mark and a BOMB DETONATED banner, in every match view including live H2H and ranked replays
CHANGED: The planted bomb now goes off after 25 seconds, and only when the defenders fail to defuse in time
IMPROVED: Defenders retaking a planted site now use what they carry: a smoke to cover the walk onto the site, a flashbang before they peek, and their HE or molotov on a spotted attacker. Attackers holding a molotov throw it on the bomb when someone starts the defuse
IMPROVED: Live H2H matches now show smokes, molotov fires and grenades in flight
PRIVACY: Your Google consent choice (EU/UK) now also applies to the game's analytics through Google consent mode. Nothing changes outside the EU/UK, and you can review your choice any time in Manager → AD PRIVACY (CONSENT)
v1.3.51 (257)
26 entries
Features
NEW: Midtown is rebuilt from scratch as a subway station, with platforms, a ticket hall behind the turnstiles and a stalled train your agents can walk straight through
NEW: Frostline is rebuilt from scratch too, as an arctic research station whose modules ring an open, snowy courtyard
NEW: HOME league matches now play on all six maps: Crossfire, Dustfall, Sandspire, Dustworks, Midtown and Frostline. Both new maps are balanced over hundreds of test matches, with true-to-scale props
IMPROVED: Crossfire, Dustfall, Sandspire and Dustworks are repainted in a realistic top-down style. Same layouts, every wall and piece of cover where it was. The game is also about 3 MB lighter
CHANGED: League matches play 1.25x faster (about 6 minutes instead of 7 to 8). Same match, quicker pace
NEW: 61 ACHIEVEMENTS in ten groups, 46 of them new: Combat, Victories, Economy, The Long Haul, World Boss, Ranked, Clan, Gear & Agents, K9 & Events and Daily. Each has a painted medal and pays gems (2,210 💎 in all), and what you have already done counts
NEW: An ACHIEVEMENT BADGE that grows as you earn them: Bronze at 15, Silver at 30, Gold at 45 and Platinum for all 61. It shows on your profile and on your own chat messages
IMPROVED: The redesigned ACHIEVEMENTS page says exactly what earns each one, shows your progress and the gems it pays, and marks it LOCKED, IN PROGRESS, READY or EARNED, with CLAIM ALL on top
CHANGED: Transfer market prices. Common, Uncommon and Rare agents cost far less, and every price now grows more slowly than your income: past $1M a second, each upgrade makes agents cheaper relative to what you earn (a RELIC costs about 19 hours of top-end income instead of 80). Early-game prices are never higher than before
NEW: RELIC fusion is easier. At RELIC tier any RELIC of the same role counts as the duplicate, so a spare RELIC IGL can star up your favourite RELIC IGL. Signature agents still need their own signature copy
NEW: Your mods follow your gear. When you equip a new piece, MOVE MODS TO THE NEW PIECE (on by default) puts the old piece's mods into its free sockets
NEW: AUTO-FILL MODS in the Armory and Inventory fills the empty sockets on your worn gear with your best spare mods, and shows where each one goes first
NEW: Tap an event in the events calendar to go straight to it: the World Boss, the Weekend Tournament, Trivia Blitz, your Clan Rally and more. The UP NEXT chips on HOME do the same, and what is on right now sits at the top under LIVE NOW
NEW: COPY a chat message: tap the message and choose COPY
NEW: Update letters have an UPDATE NOW button that opens your app store, and their reward unlocks once you are on the new version
IMPROVED: Clan research shows the rule for ADVANCED RESEARCH under its header: it opens once 6 of the 12 base techs are maxed, and you see how many your clan has
IMPROVED: Trivia forgives a small typo, spaces and a plural -s. Numbers still have to be exact
CHANGED: Friend codes. The friend who shared a code is now paid once the new player reaches 300 team power and has played league matches on 3 different days (the new player is still paid at once), and two players can no longer refer each other
CHANGED: Weekly clan rewards pay once per player: each quest and raid tier once a week, and the rally check-in once a day, whichever clan you are in
NEW: On iPhone, a one-time screen explains why iOS is about to ask about your advertising ID. Either answer is fine: the game, its rewards and your ads stay the same
IMPROVED: Behind-the-scenes fixes to keep rankings and rewards fair for everyone
Fixed Bugs & Issues
FIXED: Coming back to a minimized game now pays your offline earnings, and Welcome Back shows the haul with WATCH — DOUBLE THIS HAUL. Before, time in the background earned almost nothing
FIXED: Season pass gear from the SILVER and GOLD tracks now arrives. Pieces that were stuck waiting are delivered the next time you open the Armory
FIXED: On iPhone, game stats reach us again, so your play counts when we decide what to improve
FIXED: The SCOUT radar is centred on every screen size
FIXED: Dustworks' walls now match the map: shadows no longer block your agents and the side doors get used
v1.3.50 (251)
28 entries
Features
NEW: Cups 2.0. Every cup is a real tournament with its own trophy: the STREET CUP is an 8-team knockout, the COUNTRY CUP puts you in a group of 4 nations playing for your flag, and the CHAMPIONS CUP has best-of-3 semi-finals and finals you can WATCH. Each win pays its rung of the prize ladder straight away, a loss ends the run but you keep what you banked, and you can leave mid-cup and come back later
NEW: TEAM TALK. Before a cup round, give your squad a talk (a short ad, instant with No Ads) for +10% power that round
NEW: A TROPHY CABINET on your profile, and three cup titles: Street King, World Champion and Champion of Champions
NEW: The Mailbox is full screen and redesigned: a painted header with your unread and to-claim counts, letters as cards with their rewards shown as icons, a warning when a reward is about to expire, and CLAIM ALL. Letters open on their own page with the rewards laid out as cards and a CLAIMED stamp
NEW: The MATCH BAR. Your league match follows you on every screen with the live score; tap it to jump back to HOME
NEW: MATCH FOUND redesign. A painted VS header and the defending squad's full lineup before every ranked match
NEW: Gear loadouts remember your MODS. The same gear can be two loadouts now, say Boss Hunter mods for the World Boss and Assault mods for ranked, and EQUIP swaps the mods in and out for you. The confirm shows which mods go in and which come out
NEW: FUSE ALL in the Armory. Fuse every spare set of 3 gear pieces at once; the sheet shows exactly what becomes what, keeps matched sets together and never touches equipped, loadout or upgraded gear
NEW: Daily Rewards redesign. Your week is a track now, with painted rewards, a big Day 7 gear crate and a countdown to the next reward. It opens by itself the first time you play each day
NEW: Welcome Back shows your offline earnings up front, then Daily Rewards or one offer. Never more than two pop-ups when you open the game
NEW: Two new Common K9s: Rocket, an English Springer Spaniel bomb dog, and Brick, a Boxer guardian. Everyday Kennel Crate pulls now bring three different dogs and roles instead of another Scrap
NEW: Clans no longer get stuck when their leader stops playing. After 7 days away, leadership passes to the most active vice leader, officer or member, and the most active officer (or, with no active officer, the most active member) is made vice leader. The old leader stays on as an officer and can be handed the clan back
NEW: The clan feed shows who kicked a member
NEW: BONUS X2 has its own screen: see your boost time and stack more with one tap
NEW: Changing gear shows the power change first and asks before anything you wear changes
NEW: Selling an agent asks first, and the fusion sheet shows both agents side by side
IMPROVED: Every window got the painted treatment: art headers, framed sections and clearer buttons
IMPROVED: Battery and heat. The live match on HOME draws at 30 fps (60 only in fullscreen), slows down under open windows and between matches, and stops when scrolled away; glowing buttons and badges no longer repaint the screen every frame
IMPROVED: A smoother first session for new players: a faster first match and missions up top with GO buttons
CHANGED: The studio intro video is skipped the very first time you open the game, so you get straight into your first match
CHANGED: 3X IDLE INCOME is now called 3X OFFLINE INCOME (same pack: offline earnings ×3, stored up to 24h)
CHANGED: Trivia Night is now TRIVIA BLITZ
CHANGED: The K9 Style Shop has its own painted icon
CHANGED: The SAVE button has its own painted icon
Fixed Bugs & Issues
FIXED: Clan leaders can now make vice leaders (the button was missing in 1.3.45)
FIXED: Chat comes back right away after you minimize the game and return (it could stay blank or offline until you opened it again)
FIXED: A rebirth late in the game could be undone a second later by the save-integrity check (the rebirth tier counted, but cash and upgrades came back)
FIXED: Opening a pop-up (sockets, gear fusion and more) no longer throws the page back to the top
v1.3.45 (250)
15 entries
Features
NEW: Vice Leaders. Clans can now have up to 2 vice leaders who can do almost everything a leader can
NEW: Research Ops. Spend your clan's research points on the War Fund (turn points into war points), 24-hour Clan Ops (Supply Surge +15% income, Siege Protocol +25% raid damage, Kennel Drill +50% K9 bond) and Rush (finish the current research now)
NEW: Advanced research. 8 new clan techs unlock once 6 base techs are maxed: Boss Intel, Rally Drums, Ops Command, War Economy, Gauntlet Prep, Supply Logistics, Veteran Mentors and Tournament Stipend
NEW: Research queue. Line up the next research and it starts the moment the current one finishes
NEW: The clan RAID tab has a fresh look: a big health bar with the reward milestones on it, your damage against today's cap, and a Top Damage podium
NEW: Gear loadouts. Save up to 3 gear layouts and swap them in one tap
NEW: Transfer market PREFER. Pick up to 2 roles and about half of new listings play them. Signature agents are now a rarer special listing, so every role shows up evenly
NEW: Ranked DIVISIONS tab showing every division, its rating range and grades, and how far you are from the next grade
NEW: The rebirth card shows the power you need for your next commendation
NEW: Every K9 breed now has its own bark, alert and pant, and Noriega has a voice all her own
NEW: Your opponent's dog now runs with their squad in LIVE H2H matches
New and updated in-game guides for K9s, events, clan rankings, clan roles, polls and more
LIVE H2H stakes now show the real payout: win +80% of your stake, a draw returns it, a loss costs it
Leave Clan is easier to find, in the clan settings menu
Fixed Bugs & Issues
Fixed: CGS ID could sign you out after some time or an update
v1.3.44 (249)
20 entries
Features
NEW: K9 Unit! Field a dog beside your 5 agents. Every breed has a role (Detection, Bomb, Apprehension, Tracker or Guardian) that boosts your squad in matches and ranked. Every manager gets a free starter pup
NEW: 10 dog breeds from Common to Ancient, plus Noriega, the signature K9. She arrives LEGENDARY and grows to RELIC as your bond deepens
NEW: Kennel Crate. Open crates for new dogs, with a guaranteed drop after a run of bad luck. Duplicate dogs fuse into stars
NEW: Bond with your dog up to level 10 to earn the Veteran medal and the Handler and Pack Leader titles. A daily treat adds bonus bond
NEW: Rename your dog, upgrade your kennel, and dress your dog up in the K9 STYLE shop (looks only)
NEW: Your dog now runs with your squad in matches and reacts on its big moments. Dogs are never hurt. They always return to their handler. You can turn this off in Settings > General > K9 IN MATCHES
NEW: Your fielded dog comes alive on your profile
NEW: K9 Trials. On Saturdays, dogs earn double bond and every win with a dog pays bonus gems
NEW: K9 Handlers in clan research, and K9 chat stickers
Harvest Noriega is a Harvest Festival exclusive: every Harvest crate has a 2% bonus chance to bring her to your kennel, on top of your agent
Your dog comes alive on its own K9 page too, with a fresh painted look, and its frame shows on your profile
Ranked has a fresh look: your ranked power with an (i) explainer, your rated attacks left, your defence and your next grade at a glance
NEW: Quick polls. Now and then we'll ask a quick question in the game to help shape updates, sometimes with a gem thank-you
Clan quests now scale with clan size from the Oct 5 week, with stretch tiers for bigger clans
Clan officers can now set the Clan Rally time, and a CLAN RALLY button sits on the clan Overview
New announcements now pin to the top of World chat as soon as they arrive
Fixed Bugs & Issues
Fixed: the Up Next strip's live timer no longer gets cut off
Fixed: on iPhone the bottom menu icons could be hidden behind the chat bar after a restart
Fixed: on iPhone the game now stays in portrait, and vibration feedback works again
Fixed: the screen behind a pop-up no longer scrolls
v1.3.42 (247)
6 entries
Features
NEW: Clan Rankings. A new RANKINGS tab in your clan shows who leads in raid damage and research donations (today and this week), war contribution and power
NEW: Weekly clan prizes. Every week the top 3 in research donations and the top 3 in war contribution each win hours of income and gems, sent by mail at the Monday reset
The clan screens have a fresh painted look: a war-room banner, painted tabs and section art
Fixed Bugs & Issues
Fixed: on iPhone the bottom menu icons could disappear after a restart. The classic menu style now always shows its icons
Fixed: on iPhone, holding a button could open the text magnifier instead of pressing it
Fixed: large incomes no longer get cut off at the top of the screen on smaller phones
v1.3.41 (246)
14 entries
Features
NEW: Daily events! An UP NEXT strip on Home shows what's coming, and a full calendar shows the week in your local time
NEW: Supply Drop. A few hours after each World Boss, a free crate lands on Home for 30 minutes. Watch an ad to upgrade it to a gold crate with a chance of a golden key
NEW: Rush Hour. For one hour, career frags come twice as fast and match prizes pay 1.5x
NEW: Global Push. Everyone's league wins count toward one shared target, and every player who helps earns the milestone rewards
NEW: Bounty Hour. The top 3 ranked defences become Most Wanted. Beat one for bonus gems (unrated, one shot at each). Hold as Most Wanted and you earn gems for every defence that holds
NEW: Trivia Night. 10 quick questions in World Chat, and the top 3 win gems
NEW: Daily Gauntlet. Fight ten tougher and tougher squads in a row, the same ten for everyone. See how deep you can go, with a free retry for watching an ad
NEW: Clan Rally. Clan leaders pick a daily rally time. Every member who checks in adds raid damage for the whole clan for 24 hours
The daily events run twice a day so players all over the world get a turn
Signed-in managers now earn +10% income, all the time (look for the +10% next to your income)
The welcome chest for signing in now also holds a guaranteed EPIC agent, on top of the 150 gems and golden key
New World Boss icon, plus custom icons in place of the last stock emoji across the game
Prefer the old bottom menu? Settings > General > MENU STYLE switches between the painted menu and the classic one
New painted art and sound effects for every event
v1.3.40 (242)
15 entries
Features
The World Boss schedule now comes from the server, so boss times can change without an app update
NEW: Weekly career challenges. Win league matches, attack the World Boss and win ranked matches for trophies every week, plus a bonus for finishing all three
NEW: Career skill perks. Every career skill now unlocks a match perk at levels 50, 100 and 250 (accuracy, faster reactions, moving accuracy, less body damage, faster plants and defuses, extra grenades)
NEW: Pick your career agent's role. Choose which lineup role carries your career perks: Entry, AVP, Lurk, IGL or Support
NEW: Frag titles. Earn Marksman, Headhunter, Executioner and Legend of the Feed for 1K, 5K, 10K and 25K career frags
NEW: Career highlights on your profile: career frags, best match, aces, clutches and best streak, for everyone to see
NEW: Profile banners. Earn painted backdrops for your profile (Founder, Boss Slayer, Harvest, Top 10, prestige tiers and more) and pick one in your profile
Career Mode has a fresh look: a big overall rating, clean stat tiles and skills grouped into Attack and Defense
The top of your profile is cleaner: one prestige line, your titles on one line and all your emblems in a single row
The Harvest skin cards and the Harvest profile photo now have falling leaves
A gold badge on the chat bar shows new clan chat messages
Profile photos you unlock stay unlocked even after you sell the agent
Efficient Labs clan research now gives +10% research per level, with nothing lost to rounding
Utility skill grenade bonuses now unlock at levels 50, 100 and 250, and level 250 adds an extra HE grenade
Fixed Bugs & Issues
Fixed: on iPhone the bottom menu icons could disappear after returning to the game (the menu still worked)
v1.3.39 (239)
4 entries
Features
NEW: Player search. Type a name at the top of World Ranking and tap a result to open their profile
Offline time is now measured on your phone's own uptime clock, so changing the date or time can't skip timers. If your phone restarted while you were away, part of your offline earnings may wait until you're back online to be confirmed, and then it's all paid
If your phone's clock is ahead of real time, the game now tells you why your progress isn't saving (set date and time to automatic)
iOS: device verification and Apple Search Ads install attribution now work as intended
v1.3.38 (238)
25 entries
Features
Gear sets reworked: every set now pays at 2, 4 and 6 pieces worn, so you can mix sets or go all in. Recruit: cup cash, then cup trophies. Nightfall: accuracy, then faster plants and defuses. Phantom: less headshot damage, then headshot-proof first shots. Vanguard: idle income, then match income
The Armory shows how many pieces of each set you're wearing, with every bonus tier lit up as you reach it
NEW: Gear mods. RARE and better gear now has sockets (1 to 3 by rarity), including gear you already own. Eight mods boost your whole team: Assault, Payday, Boss Hunter, Deadeye, Negotiator, Engineer, Drill Sergeant and Scavenger
NEW: INVENTORY tab beside ARMORY. Socket and swap mods for free, and fuse three identical mods into the next tier (I to V)
World Boss damage rungs: every rung your own damage reaches (100K up to 6M) pays a mod from that boss, so every squad earns something
Fresh art across the Activity screen and every guide, plus new guides for mods and the World Boss rungs
The OPFOR agents have new portraits that match the rest of the roster
New elite upgrade: VOD Review, between Bootcamp and Strategy Lab. Upgrade cards show the real power each level adds, even while locked
A fresh look for Home: painted event cards, top buttons, scoreboard and play-by-play headers, and new art for every upgrade
Your gender icon now shows before your clan tag in chat, sitting snugly beside it
NEW: Chat stickers. 24 stickers of StrclyChaos, Phøenixx and the OPFOR crew: tap one to send it, and it shows big in chat
The Arsenal emoji are now painted, full-colour guns, so you can tell every weapon apart
NEW: The Weekend Tournament has its own card in Activity, above the Weekly Open, with a countdown to sign-ups opening and closing
World Ranking: pick GLOBAL or PRESTIGE, then step through every prestige tier with the arrows
World Boss: ability callouts no longer print on top of each other
Mods: the socket picker lists every mod on its own, with sort by TIER or TYPE, and shows where a socketed mod sits now
Your socketed mods now show on your gear on the profile page
New players get their first day ad-free: no interstitial ads until your 6th match and 24 hours in
Scout: the radar now sweeps
New look for Scout, the tab headers, the league table and the bottom menu, with fresh MY TEAM and ACTIVITY icons
Purchases are now confirmed with Google Play or the App Store before crystals are delivered. They arrive straight from our server, so they can't be lost or faked
Bought something while signed out? It's verified automatically the next time you sign in
If a paid unlock can't be verified with the store, you'll get 48 hours and a one-tap RESTORE PURCHASES to bring it back
Fixed Bugs & Issues
Fixed: the glow around empty sockets could flash as a gold square
Fixed: the currency bar at the top of each tab no longer jumps between one and two lines
v1.3.36 (231)
8 entries
Features
NEW: World Boss! Three times a day a giant Syndicate boss (THE JUGGERNAUT, THE WARDEN or THE HYDRA) appears for 30 minutes, and everyone online fights it together, sharing one health bar
Your whole MY TEAM lineup takes it on in a 30-second fight: dodge its slams, lasers and missile barrages, land critical hits and break its phases. It comes back 50% stronger every time
3 free attacks per boss, plus 1 more for watching an ad. There's a live damage board, a clan board and a live feed of every hit
Everyone who attacks gets rewards by mail. The top damage dealers earn golden keys and a star key, and #1 gets the new BOSS SLAYER badge
A pop-up warns you 30 seconds before a boss arrives, and a notification comes 10 minutes before (daytime only; turn it off in Manager → Notifications)
Gender on your profile (optional): pick Male or Female and a small icon shows on your profile before your clan tag. Choose No gender and nothing is shown anywhere. Tap the plus beside your name on your own profile to set it
Clan members' "last seen" no longer gets cut off, and only your own clanmates can see it now
More ad partners (Unity Ads, Liftoff), so rewarded ads fail less often
v1.3.35 (228)
29 entries
Features
Opening packs or crates too fast now says you've hit the hourly limit and to try again shortly
Ranked is now always on: attack real players' teams any time. Nobody has to be online together. Watch the match or skip straight to the result, and backing out never forfeits
Scrim Rating: start at 1000, climb from Bronze to Immortal, and earn season rewards by division every month
Your current lineup defends for you automatically, or lock in a defense with SET DEFENSE. Matches played against your defense show up in RANKED and in your mailbox
The staked live match against an online player is still there as LIVE H2H
Division frames: every division from Bronze to Immortal has its own portrait frame, with your grade (V to I) on its plate. You wear it on your profile, on the ladder and next to your messages in chat
Past seasons: when a season ends, your final photo, frame and grade are stamped onto your profile for good
New RANKED guide in Manager → Guides
Fairer ranked matches: attacking or defending no longer gives either side an edge, and your agents now play their real positions (AVP, SMG and shotgun included)
Your agents' XP training counts in ranked, and your team training and power count at a reduced weight: a much stronger team wins most matches, but not every one
The match viewer shows who is who: each player's frame, photo, clan and division, and whether they are attacking or defending
ATTACK shows that it is finding an opponent while the match is played
Your ranked frame now shows on your avatar at the top of the main screen
LIVE H2H now has its own card in ACTIVITY
Tap the ⓘ on the HARVEST FESTIVAL card for how tokens are earned, what the token shop sells, and how the community harvest and the crate work
Playing without an account? Features that need one now show what they unlock, and the Harvest card shows how many tokens your matches would have earned
Near-miss star: finish 4th–6th and you bank a star. Finish 4th–6th again while holding it and you're promoted anyway
"Skip the wait" between league matches is now on by default (5 seconds instead of 60). You can still turn it off
LIVE H2H: a new stake picker that shows what a win pays, an info button, and fair matches for both players. If you play the bot squad, your real agents now take the field against named bots, and you can speed up to 2x or 4x or skip to the end
Smoother agent movement in LIVE H2H
World Ranking opens full screen and shortens big power numbers (196k, 1.12m), so clan names fit
Statistics tab: our own icons and many more stats (income, keys, world rank, prestige, clan, ranked and more)
World Ranking gets a new header, a RANKED board with Scrim Ratings and frames, and clan boards for POWER, WAR WINS and RAID DAMAGE. Clan names show in full, and every tab scrolls
MY TEAM: pick your board background (War room, Blueprint, Stage, Desert, Night city, Armory), and the lineup has room to breathe so cards no longer overlap
A dot on RANKED while you still have rated attacks today, and a new RANKED missions chapter
Chat tips use the game's own icons
Fixed Bugs & Issues
Fixed: the word POWER was cut off at the top of the screen when you have a lot of power
Fixed: trivia now accepts every correct answer to a few questions that only took one
Fixed: in rare rounds every player froze in place until the timer ran out and the defense won the round
v1.3.34 (220)
7 entries
Features
Ranked scrims now offer a bot opponent after 60 seconds (was 2 minutes)
Chat tips and announcements use the game's own icons
New clan members now show up in clan chat and in your chat notifications, whether they joined by code, by invite or by application
Mailbox: tap the envelope at the top. Letters from the team with rewards to claim, a history of every reward you received in the last 30 days, your match reports, and replies to your support tickets
Clan mail: leaders and officers can send the whole clan a letter (up to 10 a day), and every member gets a notification
Pick several emoji in a row in chat. The picker now stays open until you send
Fixed Bugs & Issues
Fixed: the mailbox tabs did not scroll, and clan war and raid reports had no date
v1.3.33 (217)
4 entries
Features
Clan Boost is now $0.99 (was $4.99), and War Chest lasts the 24 hours it says. Buying more adds time, up to 7 days banked. It was mistakenly granting 24 days
Delete your account from inside the game: Manager → Danger Zone → Delete Account. Three confirmations, and you have 7 days to change your mind: nothing is erased until then, and signing back in lets you keep everything exactly as it was
Clan research now shows how many RP the next research needs and how far off your clan is, and uses "RP" everywhere
Fixed Bugs & Issues
Fixed: when a between-match ad failed to load, a grey placeholder "AD" card appeared instead. It is now skipped
v1.3.32 (215)
12 entries
Features
Clan raids are winnable. Boss health now scales with your clan's total power, not how many members you have — big clans of newer players were facing bosses they could never dent. Late joiners also collect the reward tiers their clan already cleared
Key crate pity: golden and star crates now guarantee the top rarity within 40 openings
The community goal pays as it climbs — five rungs with different rewards across the week, instead of one payout that landed on day 2
Skip the wait: a new toggle starts league matches in 5s for players who don't scout
Power Pass extended to 20,000 power, with the same rewards spread across more milestones
Your clan tag now shows beside your name on the league table
Hold to donate to clan research, and a confirmation before benching an agent
New art for premium packs, crystal bundles, cup crests and the Career and Clan cards
Fixed Bugs & Issues
Fixed: clipped text and buttons on the Transfer market, league table, Shop header and player profile
Fixed: the game rotating to landscape outside a match. It stays in portrait now, and only turns sideways when you maximize a match
Fixed: some notifications and prompts showed a literal “{s}” instead of the number
Fixed: renaming your team before joining the world ranking said “Invalid team name”
v1.3.31 (211)
2 entries
Features
The Harvest Festival card now shows the milestone ladder — ticks on the bar and a 20k · 40k · 60k · 80k · 100k row, with reached rungs marked. It was only on the token-shop card before, so the card on HOME still described the old single payout
Fixed Bugs & Issues
Fixed: the card said "2 free crate pulls" against a 100,000 target, which read as two pulls for the whole event. It now says 2 at every milestone, and reports the full 10 once the ladder is complete
v1.3.30 (210)
13 entries
Features
Clan settings are visible again. Join mode (open / apply / invite only), minimum power and the description were always being saved — they were laid out in a row that ran off the side of the screen, so only the name and tag showed. They now stack, and the join modes say what they actually do
Chat translation moved to Google Translate. Noticeably better translations, and a message already in your language now says so instead of showing an error
Tags and replies appear in the notifications tab. It only ever showed reactions, so being @-mentioned had nowhere to land except the corner badge
The Harvest community goal is now a ladder — 2 free Harvest crate pulls at each of five milestones instead of one payout at the end. Miss a few and you collect them together next time you open the game
New badge: Harvest Hand, for earning 500 Harvest tokens during a Harvest event
The Special Forces pack now unlocks after your second league match instead of a promotion past Silver — most players never got far enough to see it
Fixed Bugs & Issues
Fixed: chat jumped to the oldest message whenever someone posted while you were reading
Fixed: "Message too long" on messages that were not too long — that error also appeared when the connection had dropped. It now says it is reconnecting and keeps your message
Fixed: the Arsenal emoji and player-card weapon icons showed as solid blocks
Fixed: 19 trivia questions that gave away their own answer (thanks AHRIMAN, whose screenshot caught the s1mple one)
Fixed: "Member since" ignored time played before you signed in, so reinstalls and new devices showed the wrong join month
Fixed: the Veteran badge counted from the same wrong date
Fixed: iOS purchases recorded the wrong product id, which meant an App Store purchase could not be matched to what you actually bought
v1.3.29 (209)
3 entries
Fixed Bugs & Issues
Fixed (properly this time): the top of the profile page was still cut off under the notch on iPhone. The 1.3.28 fix was written against a style rule that nothing in the app actually uses, so it changed nothing — the padding now sits on the full-screen panel itself
Fixed (properly this time): the bottom bar's icons still did not load on iPhone. 1.3.28 stopped the icons being fetched, but they were still passed through a CSS variable, and that is the other half of the WebKit problem the September fix set out to solve. Each icon now carries its image directly, with nothing to fetch and nothing to substitute
Fixed: refreshing the transfer market asked you to confirm even when your guarded agent was being kept, and claimed it would replace every listing when it would not. The warning now appears only when a refresh would genuinely lose something you guarded, and says which listing stays
v1.3.28 (208)
7 entries
Features
Gear swapping from your profile. Tap any gear socket and a card opens with everything you own for that slot — tap a piece to wear it, and the card stays open so trying a few is quick. Tapping the piece you already wear opens it for upgrading, fusing or salvaging as before
A dot on the socket when a fusion is ready, so you can see three spares are waiting without opening anything
Fixed Bugs & Issues
Fixed: fusion said "needs a connection" when the connection was fine. Pieces won while offline were never registered with the server, and fusing one was refused — but the message blamed the network, so trying again could never help. Those pieces now register on your next sync and fuse normally
Fixed: gear won while offline is no longer lost to limbo. If the server can't be reached the reward is now held and paid in full next time you connect, instead of being replaced by a piece the server didn't recognise
Fixed: the top of full-screen pages was cut off under the notch on iPhone — the profile hub's title sat behind the status bar
Fixed: the bottom bar's icons sometimes vanished on iPhone and came back on a later launch. The icons are now built into the app's styling with nothing left to load, so there is nothing to miss
Fixed: signed in with a CGS ID but told to "Sign in with Google/Apple first." A Google session that had quietly expired shadowed a perfectly good CGS ID, and every clan, team, friend and harvest request failed with it. A dead provider session now steps aside for your CGS ID, and nobody is signed out
v1.3.27 (207)
4 entries
Features
Friends list is compact now. One line per friend — tap to open message, profile and remove, instead of every row carrying its own buttons (thanks AHRIMAN, whose screenshot showed six friends filling the whole screen)
Clan levelling rebalanced. Clan XP from staying signed in is now credited once a day instead of every hour, and a single war season is capped at 2,400 XP. A large, dominant clan now reaches level 10 in about a month rather than under a week; small clans are unaffected — their war XP was already far below the cap. No clan loses XP or levels it already earned.
Apple Ads install attribution (iOS), so campaign spend can be measured against players who actually stay
Fixed Bugs & Issues
Fixed: the DIRECT tab's friends and conversation lists still would not scroll in some cases
v1.3.26 (206)
11 entries
Features
You can now @ anyone. The tag list used to know only people who had already spoken in chat plus your own clanmates — type two letters and it completes against every player (thanks AHRIMAN)
The transfer GUARD row now shows which tiers actually hold a slot (ANCIENT and RELIC, marked with a lock) versus which only warn you before a refresh (thanks AHRIMAN)
The maxed-clan shiny tag colour now shows in global chat, where it means something — it was only ever visible in clan chat, where everyone shares your clan (thanks AHRIMAN)
The clan [TAG] no longer repeats on every row of clan chat
The rebirth panel now shows what the next two prestige levels will cost and says plainly that rebirthing is optional — the system is self-limiting, and nothing said so
Guides refreshed: two still quoted the old ⚡5,000 prestige unlock (it has been 7,500 since 1.3.19), and gear fusion and the market guard had no guide at all
Anti-cheat tuning: fewer false flags on legitimate players, and a real clock-farming account was caught and reset
Fixed Bugs & Issues
Fixed: the DIRECT tab's friends list and conversation list would not scroll, and got worse as the lists grew (thanks AHRIMAN, who reported this one twice — the second time found a leftover from the first fix)
Fixed: salvage now refunds the parts you spent levelling a piece, on top of its rarity value. Levelling gear you might later replace no longer costs you everything (thanks AHRIMAN)
Fixed: founding a clan with gems did not work at all, and clan settings you chose while creating were thrown away. Clan creation was failing about 90% of the time
Fixed: pinned clan messages did not render the Strike-Command and Arsenal emoji — they showed as raw text while the same emoji worked inline (thanks AHRIMAN)
v1.3.25 (205)
13 entries
Features
Gear fusion now lets you pick the three pieces, and tells you before you confirm whether the result is a guaranteed set or a random one
Fuse three pieces from the same set and the result is that set — mix sets and it rolls
ANCIENT and RELIC listings only hold a market slot if you have that tier checked under GUARD — untick it and they clear like any other listing
The BONUS X2 button now shows +10 while it is running, so you can see another ad stacks (or MAX at the 30-minute ceiling)
Clan settings — join mode and minimum power — are reachable from a ⚙ in the clan header, with presets based on your own clan's power
Prestiging no longer blocks you from joining a clan: minimum power is judged on your all-time peak, not your reset run
Tapping a tab at the bottom minimizes the chat drawer
Anti-cheat: reward claims wait for a trusted device clock, and the server flags a save whose history is longer than the account has existed
Gear fusion keeps your set. Fuse three pieces from the same set and the result is that set, guaranteed. Mix sets and it rolls a random one
Gear fusion now lets you pick which three pieces go in, and tells you whether the result is guaranteed or random before you confirm
Clan settings (join mode, minimum power) are reachable from a ⚙ in the clan header — they were buried at the bottom next to DISBAND
Tapping a tab at the bottom now minimizes the chat drawer
Reward claims wait for a trusted device clock; the server flags a save whose history is longer than the account has existed
v1.3.24 (204)
8 entries
Features
Gear fusion. Three spare pieces of the same slot and rarity fuse into one of the next tier up. The set is re-rolled, so you might not get the set you fused
BONUS X2 now stacks: every rewarded ad adds 10 minutes on top of what is left, up to 30 minutes banked
Friends list redesign — one compact line per friend instead of three, with badges on the name line
New clan research — Recruitment Drive: +2 member slots per level, up to 5 levels. A level 10 clan caps at 40, so a fully researched one reaches 50 (idea from AHRIMAN)
Fixed Bugs & Issues
Fixed: the @ name suggestion list really does close now — on sending, on tapping away, and on picking a name (thanks again AHRIMAN, who told us twice)
Fixed: ANCIENT and RELIC listings that were already on your market before the countdown feature arrived had no timer and no ✕ — and were being kept forever. They now show their countdown and can be dismissed
Fixed (server-side, already live): ranked scrims rejected your roster with "bad roster" if any agent had been fused or evolved past its rarity's normal stat range — the more you invested in an agent, the more certainly you were locked out
Fixed: buying a second rank of a Prestige Shop upgrade took your Commendations but kept showing rank 1 — the rank is now kept. Anyone affected gets their real rank back on the next sync; the server had it right all along
v1.3.23 (203)
6 entries
Features
New: ANCIENT and RELIC listings now show how long they stay on the market (24 hours) and can be dismissed if you don't want one holding a slot
Rebirth is worth it forever now. Every rebirth permanently raises your idle income and team power by itself — it compounds, so P5 is worth more than P4 and it never stops paying
New: Prestige Shop upgrades can be bought over and over. War Bonds and Elite Drills have no rank limit; Deep Reserves and Expanded Roster go up to 6 and 4. Commendations always have somewhere to go
New: the rebirth page shows your current income and power bonuses, and exactly what the next rebirth raises them to
Fixed Bugs & Issues
Fixed: the @ name suggestions stayed open after you sent a message (thanks AHRIMAN)
Fixed: the TRANSFERS tab could never show its notification dot, and unclaimed achievements had no dot anywhere
v1.3.22 (202)
2 entries
Features
New: a Recent row at the top of the emoji picker, remembering the last 24 you used
Fixed Bugs & Issues
Fixed: tapping an emoji from the search results did nothing — the results sat outside the part of the picker that handles taps
v1.3.21 (201)
2 entries
Features
Changed: top-tier agents are far more reachable. A RELIC cost nearly 13 days of income and the listing vanished on the next 5-minute refresh; it is now about 3 days, and ANCIENT/RELIC listings STAY on the market until you buy them, at the price you first saw
New: @-tag people in chat. Type @ and pick from the list — works in world and clan chat, handles names with spaces, and a tag of you is highlighted in gold (asked for in-game by AHRIMAN)
v1.3.20 (200)
20 entries
Features
New: a 🔔 notifications tab in chat — see who reacted to your messages, with a count of what arrived since you last looked
New: react to chat messages — 👍 👎 ❤️ 😂 😢 😠 😕 💯. Tap a message and pick REACT, or tap an existing reaction to add yours. Counts update live for everyone in the room
New: search the emoji picker — type "beer", "lol", "gg" or "100" instead of scrolling twelve categories
New: agent cards have a close X, and chat now opens full screen
New: a DRINKS tab in the chat emoji picker — beers, wine, spirits, cocktails and the soft stuff
New: the transfer market now GUARANTEES the best agent tier your scout level can roll if you go 150 refreshes without seeing one — no more thousand-gem droughts. The market shows the countdown once it is in reach
Changed: GEAR now matters much more for team power. The total gear contribution cap is up from +10% to +25%, and a piece's LEVEL now counts toward it — upgrading used to do nothing for your power number
Changed: gear pieces now level to 20 instead of 10, so the gear you already own is a real progression lane instead of waiting on a rare drop
New: the Top 10 badge can now be earned — it is granted when your league season rolls over while you sit in the world top 10 (it was on the badge shelf but had no way to earn it)
New: tap any mark at the top of a profile — FOUNDER, your prestige tier, a title pill, your chosen title or the loyalty line — to see what it is and how it was earned
New: every badge you have earned now shows in its own row on your profile (before, only the one you picked to wear was visible)
Fixed Bugs & Issues
Fixed: a new message arriving while you were reading further up in chat threw you to the very oldest message
Fixed: the tournament roster showed the power you had when you paid the entry fee, never updating it. It now tracks your live power while registration is open and locks (with a padlock) once the bracket seeds — reported in-game by AHRIMAN
Fixed: entering the weekly tournament spent 50 gems without recording it, so the save disagreed with its own ledger — which the anti-tamper watchdog then flagged, and could revert. Entry and refund are both recorded now
Fixed: the DIRECT tab in chat could not be scrolled — friends and conversations past the height of the chat drawer were cut off and unreachable (reported in-game by AHRIMAN)
Fixed: REVENGE targets could sit permanently out of reach — the list froze each attacker's power at the moment they beat you and never re-anchored it, so a power dip (or the 1.3.19 power revamp rescaling old entries) left grudges you could not win. A revenge match now faces the same ceiling a league fixture does, and gets easier as your team grows
Fixed: the War Champion badge shelf said "podium finish"; it is granted for winning your clan-war bracket, and the text now says so
Fixed: the Founder+ title was held but never displayed
Fixed: clan raid and clan quest rewards now show the game's own gem and key icons instead of system emoji (and the golden key reads as a golden key)
Fixed: every agent now keeps its own portrait for good — faces are set when the agent joins your roster instead of being worked out per screen, so a card never changes face between MY TEAM, a profile or the market (older saves are sorted out once on load)
v1.3.19 (199)
13 entries
Features
New: agent rarity now counts toward TEAM POWER — each lineup agent adds its rating × a rarity weight (Common ×1 up to Relic ×8), so better agents, fusion, evolution and ascension move your power much more. Income is unchanged
Changed: prestige now needs 7,500 team power for P1 and grows ×1.4 per tier (P2 10,500 · P3 14,700 · P4 20,580 · P5 28,812)
Changed: AUTO lineup and the MY TEAM dot now pick agents by their power contribution; MY TEAM shows the RARITY share of your power
Changed: the world ranking's teams were rebalanced to match the new power scale
New: "Strike-Command" and "Arsenal" emoji tabs in chat — our game icons and weapon silhouettes — plus more war emoji
Changed: training asks for confirmation before it starts
Changed: if SOUND FX is turned off, the live match shows a one-tap SOUND FX OFF notice
Changed: the agent StrclyChaos is now called Chaos, and the Harvest skins read Phoenixx and Chaos (no longer all caps)
Changed: the lineup on your profile now shows the same details as MY TEAM — training bonus (+N), evolution ✦ and the ascended ⬆ badge
Changed: leaderboard rows now read [CLAN] Name, prestige, then badges — season titles no longer crowd the name (they still show in chat and on profiles)
Fixed Bugs & Issues
Fixed: gunfire sounds could stay silent on some phones after the app was paused mid-match
Fixed: your prestige badge now shows beside your name on new chat messages right away
Fixed: ascending a signature agent now raises its power — each step lifts the agent to the new tier's top signature stats (agents you already ascended are upgraded automatically)
v1.3.18 (198)
4 entries
Features
Changed: trophies are now protected by the save-integrity check, like gems and keys
Fixed Bugs & Issues
Fixed: the SCOUT REPORT button did nothing — scouting your rival works again
Fixed: taps on SCOUT RIVAL / START NOW could be lost while the match result was showing
Fixed: trophies from cups (Recruit gear set) now count toward your lifetime trophies
v1.3.17 (197)
17 entries
Features
New: 🍂 HARVEST FESTIVAL — earn Harvest tokens from league matches, wins and Harvest crate pulls (up to 60 a day) and spend them in the new TOKEN SHOP on the limited HARVEST PHOENIXX and STRLCYCHAOS, crate pulls, gems, keys, gear and cash (shop open until Nov 30)
New: the Harvest crate now guarantees a limited skin within 25 pulls for signed-in players, and a community harvest goal gives every contributor a free crate pull
New: REFERRAL MONTH card on HOME — your code, copy/share, friends recruited, a countdown and recruit milestones (1 → 2 golden keys, 3 → 1 star key, 5 → 2 star keys, 10 → 5 star keys)
New: enter a friend's code and get 50 💎 + 1 golden key instantly; referral rewards now unlock at 300 power (was 500)
New: FREE GOLDEN KEY in the Shop — watch an ad for a free golden key, up to 3 a day (sign-in required)
New: SCOUT LEVELS 11 and 12, a bigger STATS page with new icons, and SALVAGE ALL for gear
New: press and hold REFRESH on the transfer market (stops by itself on a GUARD-checked rarity or when gems run out) and hold UPGRADE on career skills
Changed: league matches are now MR8 — first to 9 rounds, 8-8 is a draw, sides swap after round 8 (ranked scrims and the Weekly Open stay best of 10)
Changed: jump straight into the game on first launch — sign in whenever you like (played before? the SIGN IN bar restores your squad)
Changed: your very first match plays at 2.5x speed, the first income upgrade is highlighted, and a SCOUT dot plus a first-day mission point to your first scout upgrade
Changed: the MISSIONS card on HOME shows your next task, and a ready reward pulses
Changed: the break between matches is 1 minute so you can scout your rival (tap START NOW to skip)
Changed: when no ad is available you'll see a friendly message and can try again shortly (rewards only pay out for an ad you actually watched)
Fixed Bugs & Issues
Fixed: clan quest, war and raid rewards now land in your balance right away
Fixed: on Android 15 and newer, the keyboard no longer covers the chat
Fixed: a match played before signing in could get your account wrongly flagged when it synced
Fixed: scout odds under 1% show two decimals instead of rounding
v1.3.16 (194)
10 entries
Features
New: PRESTIGE — rebirth your run for permanent boosts, earn prestige badges, and race fresh on per-prestige leaderboards (the bar doubles each tier)
New: CLAN RESEARCH — ten timed clan techs funded by member donations, plus weekly clan quests, a clan shop and a clan activity log
New: AGENT FUSION and SIGNATURE EVOLUTION — duplicates become star levels, and signature agents grow and ascend up the rarity ladder
New: your profile is now 8 pages — Profile, Rewards, Guides, Achievements, Mentor, Stats, Settings and Support
New: WEEKEND TOURNAMENT, friends and direct messages, a mentor system and a team logo maker
New: HARVEST CRATE free pulls — a free crate twice a day
New: world events, a weekly community goal, SQUAD UP pairings, and best-of-10 matches with a halftime side swap
Fixed Bugs & Issues
Fixed: the RANKS table could hide the names of the top three players
Fixed: reinstalling could bring back a run you had already reset with prestige — your prestige progress now always wins
Fixed: MY TEAM and TRANSFERS could freeze on some accounts, and chat, clan and leaderboard layouts are cleaned up across the board
v1.3.15 (193)
1 entry
Fixed Bugs & Issues
Fixed: reinstalling the app could restore an old save from before your last prestige and undo the rebirth — your highest prestige progress now always wins
v1.3.14 (190)
5 entries
Features
New: HARVEST CRATE free pulls — watch a short ad for a free crate, twice a day (No-Ads owners just claim it)
Fixed Bugs & Issues
Fixed: after updating, the leaderboard could keep running old code until you reinstalled — updates now load straight away
Fixed: agent cards no longer stack their marks — ★ fusion pips, the ✦ evolution badge and the ⬆ ascended chip all sit clear of the position and rating
Fixed: leaderboard rows keep the name readable — the name now leads the row and decorations clip away before it does
Fixed: shared cards always attach the fresh render (Android was caching the old image by filename)
v1.3.13 (189)
2 entries
Features
Changed: the rebirth bar now DOUBLES per prestige tier (P2 = 10,000, P3 = 20,000…) — the grind is supposed to be there
Fixed Bugs & Issues
Fixed: chat rows keep the useful small marks — clan tag and founder emblem are back beside the name (the wordy title pill stays gone), and your chosen badge shows too
v1.3.12 (188)
5 entries
Features
New: share cards are rebuilt — a big gold-ringed portrait with your CURRENT photo, a cleaner layout, and share text that links Google Play and the App Store line by line
New: chat rows are clean — photo, name, prestige badge, time. Your titles, clan tag and flags live on your profile (one tap away)
New: the fusion potion emoji is gone — a proper fusion icon everywhere, and the prestige shop permanents have real art (War Bonds, Elite Drills, Deep Reserves, Expanded Roster, Gold Star Frame)
Fixed Bugs & Issues
Fixed: MY TEAM and TRANSFERS could freeze solid on accounts with certain signature agents — a portrait bug, fixed at the root
Fixed: the clan banner row no longer shows a random flag or covers the "Current" label, and the clan invite code always shows in full
v1.3.11 (187)
12 entries
Features
New: your profile page is now 8 real pages — Profile, Rewards, Guides, Achievements, Mentor, Stats, Settings, Support — with custom icons, no more crowded Manager drawer
New: clan research grows to 10 techs and runs on timers — start a project (level 1 takes about an hour, longer per level), one per clan at a time; costs retuned
New: prestige badges — a real medal for every tier P1–P10 (elite design for 11+), plus distinct Founder and Service Medal art
New: tap any bench agent for their full living card — bio, training, rarity, signature/variant tags, fusion and ascend actions
New: chat messages show tiny profile photos, and one tap anywhere opens a single menu with every action
New: profile photos unlock by recruiting agents; season signature photos unlock when you pull the card
Improved: the rebirth bar now climbs with each prestige tier (permanents compound — a flat bar was a formality); POWER & INCOME shows your prestige bonuses
Improved: share cards link straight to Google Play and the App Store; trivia learned 80+ general-knowledge questions and spells game names out in full
Fixed Bugs & Issues
Fixed: harvest signature cards hid the rarity frame; old signature agents could show a random face; your own team could ghost into your season after a rename
Fixed: leaderboards, clan member rows and the clan tab strip no longer overflow or need sideways dragging
Fixed: a Crossfire B-site plant freeze, match buy/pace calls now explain themselves, anti-cheat flag noise slashed (honest offline rolls and background clock drift no longer spam the queue)
Known Issues Being Worked
Known: on devices that can't pass Play Device attestation, pack verification falls back to offline marks (rolls still work, they just can't be server-verified)
v1.3.10 (186)
9 entries
Features
New: CLAN RESEARCH — a second clan progression track funded by donations (cash donations from a 25/25 hourly-regenerating storage, gem donations with a rising price that resets daily); leaders unlock research nodes for clan-wide bonuses
New: SQUAD UP — pair your career agent with a lineup partner; both fight +3% harder together
New: Manager GUIDES — a plain-language explainer for every major system, in-game
New: matches are best-of-10 with a halftime side-swap banner, and watch playback runs at cup speed
New: SIGNATURE ASCENSION — signature agents climb the rarity ladder by earning it: evolution ✦3 ascends LEGENDARY to GODLIKE, ✦4 to ANCIENT, ✦5 to RELIC. Free — earned, never bought
New: PROFILE SHOWCASE — your lineup shows on your profile card (hide it anytime with the eye toggle)
Improved: fusion + evolution bonuses stack up to +20% (was +10%)
Fixed Bugs & Issues
Fixed: bot bracket scores in the Weekly Open could show impossible numbers
Fixed: tapping another player's profile could show a black page
v1.3.01 (185)
10 entries
Features
Polished: the PHOENIXX harvest card name glows amber
Polished: the pass card for the limited Phøenixx variant reads just PHOENIXX
Fixed Bugs & Issues
Fixed: chat opened at the oldest messages and new messages could scroll you around — the room now opens at the latest, stays put unless you scroll up yourself, and a ↓ NEW pill catches you up
Fixed: tapping a player name in chat was a small target and could open the wrong menu or nothing — the whole name area is tappable now
Fixed: MESSAGE on a player profile did nothing when chat was closed; it opens the conversation properly, with a header showing who you're talking to and a back button
Fixed: the keyboard covered the whole chat while typing — the view now rides above the keys
Fixed: on the Crossfire map, attackers could freeze at the B site edge and never plant the bomb (thanks to the player who reported it)
Fixed: the planted-bomb countdown beeps could keep playing over the menu music after leaving a match
Fixed: the clan tab row read as one long word-soup — tabs are proper buttons now; clan page icons use the custom set; agent stat rows align in a clean grid
Fixed: the splash screen showed the old logo and the new logo at once
v1.3.0 (target)
25 entries
Features
New: PRESTIGE — at 5,000 power you can rebirth your run: cash and upgrades reset, your squad/gear/career stay, and you earn Commendations for permanent boosts (income, power, offline cap, market slots) plus P-stars by your name. Leaderboards get per-prestige boards so every rebirth is a fresh race
New: AGENT FUSION — combine duplicate agents into star levels, and SIGNATURE EVOLUTION — signature agents grow through match play (three stages)
New: WEEKEND TOURNAMENT — enter Friday, a 16-team bracket plays out Saturday, and the gem prize pool pays the top 4 (WORLD RANKING → TOURNAMENT)
New: FRIENDS + direct messages, and a MENTOR system — veterans invite new players and both earn gems
New: TEAM LOGO MAKER — pick an emblem and colors; it shows on your profile, clan roster and the leaderboard
New: ACHIEVEMENTS — 15 badges with gem rewards, counting your lifetime stats
New: CLAN QUESTS (weekly co-op goals with gem/key/star-key rewards for the whole clan), a CLAN SHOP for leaders (clan-wide boosts, banner flair), clan announcements, message pins, and a clan activity log so kicks and role changes are visible
New: clan presence — see who's online and when mates were last on
New: WAR REPORT — a highlights card posts to clan chat when a war season settles
New: FOUNDER badge for every team registered before 1.3, plus earnable profile titles (Season Veteran, War Hero, Centurion, Clan Loyal)
New: gear now boosts your lineup's power (capped at +10%, shown on the power breakdown)
New: world events — double income, double war XP, star-key and golden-key weekends, and more, with a home banner while one is live
New: a worldwide COMMUNITY GOAL each week — hit the kill target together and every contributor earns a star key
New: daily trivia in chat now pays a gem prize for the first win of the day
New: season pass cash rewards scale with your income, star keys now appear on the FREE track, daily day 6 also pays a star key, and past level 30 the pass continues with a repeatable ∞ track
New: a HARVEST seasonal crate for a limited time, with a chance at the limited Harvest Phøenixx signature variant
New: card art for signature agents
New shop offers: star-key bundles, gear bundle, an event-only weekend bundle, a clan boost (your whole clan earns +25% income for a day), and CGS Founder+ — a one-time lifetime supporter pack with a permanent +10% income
New: first-time crystal purchases pay double; the Starter Pack introduces itself properly on day 2
New: watch an ad to DOUBLE your away earnings; ads are now polite by design — a short ad at most every third match, never for NO ADS or Field Kit players, and an EU/UK consent choice up front
Look & feel: animated splash, kill flashes and round banners in matches, a fullscreen LANDSCAPE match mode, rewards that fly into your balance, legendary confetti, haptics, cleaner panels, friendly empty states, and faster-loading shop
Loads of under-the-hood reliability and anti-cheat hardening
Fixed Bugs & Issues
Fixed: chat no longer yanks you to the bottom when a new message arrives (a ↓ new-messages pill appears instead), with day separators and clan-colored names in clan rooms
Fixed: the clan members list no longer scrolls behind the clan header (thanks to the player who described it so precisely)
Fixed: a stray "absurd balance" false alarm that could flag long-time players after big economy moments
v1.2.93 (183)
5 entries
Features
New: the intro video now plays on every launch — turn it off any time in MANAGER if you'd rather skip it
Clearer: gems and star keys now show their proper icons everywhere — packs, passes, missions and messages included (star keys no longer look like a golden ticket)
Fixed Bugs & Issues
Fixed: after updating from an old version, the rename prompt and the $2.99 Starter Pack offer could appear on top of the sign-in screen before you had signed in
Fixed: on older phones (Android 6 and 7) whole screens would not switch, taps landed on the wrong button, and pages would not scroll. The game now carries small compatibility shims for those devices (thanks to the player whose review described exactly this)
Fixed: the "Name your team" mission now completes for players who had already renamed before missions existed
v1.2.92 (182)
5 entries
Features
Clearer: the ARMORY set lines now say "6/6 owned" instead of just "6/6", so a set you own in full but have not equipped no longer looks like it is active (the set bonus itself always needed 4 pieces EQUIPPED, and that was never wrong)
Fixed Bugs & Issues
Fixed: on iPhone and iPad the bottom menu showed only tiny words with no icons. The icons are drawn with a CSS mask that Safari would not resolve, so they came out invisible
Fixed: accepting an application from someone who had already joined another clan told YOU to leave your clan first. It now says they have joined another clan. Same wording fix when inviting a player who is already in a clan
Fixed: the DAILY REWARDS, SEASON PASS and POWER PASS buttons at the top of HOME now show a dot when something is waiting to be claimed, the same as the tabs along the bottom
Fixed: tapping an upgrade's name now opens its explanation. The pop-up only ever worked on locked ELITE upgrades — every upgrade you could actually buy had nothing to tap
v1.2.91 (181)
4 entries
Features
The income breakdown now lists your clan LEVEL bonus and the leader-bought Treasury perk as separate lines — they are two different bonuses and were easy to mistake for one
Fixed Bugs & Issues
Fixed: opening packs or key crates in quick succession could spend more than you actually had and leave a balance below zero. Two players hit this; spends are now protected on every path, online or offline
Fixed: renaming your team now shows the new name on chat messages straight away, instead of waiting until you restart the game (thanks to the player who reported it)
Fixed: away/AFK earnings could be handed to you and then quietly taken back. An impossible balance (a key count below zero, from the crate bug above) made the save-integrity check read the game's own correction as tampering, so it rolled your balance back — taking the away earnings with it, every single launch. Both halves are fixed, and an affected save repairs itself on first launch
v1.2.9 (180)
2 entries
Features
Playing with only a CGS ID? Your game is now backed up to the cloud like Google and Apple sign-ins already were — reinstall or switch phone and your squad comes back
The same safeguards apply: your device pulls the cloud save before it ever uploads, and if the cloud copy is clearly further along the game asks before touching it
v1.2.8 (179)
1 entry
Fixed Bugs & Issues
Fixed: the REPLY button appeared on messages in clan chat and private messages, where replying does not work yet. It now shows in world chat only (thanks to the player who reported it)
v1.2.7 (178)
2 entries
Features
Leagues: Silver and Gold Nova are now genuinely easier to climb. Rivals there are drawn a little below your own power, while Master Guardian and up stay the close fight they are today
Rivals now ramp up half as much during a season, so a team whose power has levelled off no longer slides into late-season losing streaks
v1.2.6 (177)
3 entries
Features
Playing with only a CGS ID now registers your team, so chat and clans work
A wrong CGS ID password now explains that a CGS ID is separate from your Google or Apple login
Fixed Bugs & Issues
Fixed: signing in with a new CGS ID on a phone already signed in with Google could cut you off from chat and your clan. Every online feature now uses the same account, and a CGS ID on the same phone links to it automatically
v1.2.5 (176)
7 entries
Features
World ranking podium: all three portraits are the same size, a long name no longer stretches its column, and a player without a photo shows a silhouette
Pop-up windows now stop above the bottom menu instead of running into it
Weekly Open bracket: one round at a time with round tabs and full-width match cards — the side-scrolling bracket didn't fit a phone
Clan chat now shows when a member joins, leaves or is kicked
AGENTS ranking shows real career ratings above 1,000 — the ceiling now grows with account age (server-side, live now)
Chat no longer blocks everyday phrases like "rush it", "+25 per ranked win" or "I wish it worked" (server-side, live now)
Fixed Bugs & Issues
Fixed: the "join a clan" mission now completes for players who were already in a clan (no need to leave and rejoin)
v1.2.4 (175)
6 entries
Features
Sign-in screen: SIGN IN WITH GOOGLE leads on Android and SIGN IN WITH APPLE on iPhone, with the official Google mark; CGS ID sits just below
The sign-in bonus is now 150 💎 + a golden key
Playing without an account? A WELCOME CHEST on HOME shows what signing in gets you — tap it to sign in
Chat, clans and the Weekly Open now let you sign in right there instead of sending you to the Manager
Offline players get a gentle reminder at a few big moments (first win, first promotion, first LEGENDARY pull) — once each, never more than once a day, never mid-match
Fixed Bugs & Issues
Fixed: a rename could stay blocked by an old local cooldown after the server had already cleared it
v1.2.3 (174)
4 entries
Features
Fair play: LEGENDARY and higher agents signed from the scout pool or transfer market no longer raise a flag (server-side, live now)
Fixed Bugs & Issues
Fixed: tapping OPEN quickly on a crate or pack could spend golden keys, star keys or gems you did not have — every open now reserves its cost while it waits for the server
Fixed: a pack or crate the server refused no longer opens anyway; when the refusal was only because your newest gems had not synced yet, the game syncs your save and retries by itself
Fixed: a double tap can no longer claim the daily free pack twice
v1.2.2 (173)
5 entries
Features
Season pass TASKS tab uses the custom icons
Support: the daily ticket limit is now 20
Fixed Bugs & Issues
Fixed: MY TEAM froze the game (force-close needed) when the bench held more than 60 agents — a portrait de-duplication loop never finished past the 60-face pool (seen on a 1,000-agent bench after an elite pack spree)
Fixed: a chosen badge now shows on your rankings row even without loyalty flair, and stays on your old chat messages after a relaunch (ticket)
Fixed: every profile card showed the Silver league — the game sent the league name while the server stored an index; your real league now shows after your next sync (ticket)
v1.2.1 (172)
13 entries
Features
New custom icon set across the game: the top bar, currency chips, career skills, missions, profile stats, clan pages, career page and shop titles now use hand-drawn Strike-Command icons instead of phone emoji
Clan home is now a tabbed page: a sticky header (tag, name, level, XP, members, war wins, invite code) with OVERVIEW · MEMBERS · WAR · RAID · PERKS · FEED tabs; the ACTIVITY card's war and raid lines jump straight to their tab
Missions: chapters unlock in order — the current chapter is open, finished chapters collapse (tap to peek) and later ones show locked
Profile hub: your career agent gets its own card (portrait, skill chips, record) instead of the dense stat line; lifetime trophies with the unspent count as the label
Empty gear sockets show a faded outline of the piece that fits there instead of an emoji or a padlock; the Golden and Star crates have their own crate art in the Armory and the Shop
Training Ground: the session price now follows the agent's market value (COMMON a few minutes of income up to RELIC at 30 hours) and climbs with each training level — shown per agent in the picker
Season Pass and Power Pass tracks are now independent: SILVER/PREMIUM and GOLD/VIP each unlock only the track they name, both stay on sale until bought, and you can own both. Anyone who bought GOLD or VIP before keeps both tracks
CLAIM ALL claims every unlocked reward on every track you own, with a summary of what landed — and claiming no longer scrolls you back to the top
Both passes redrawn: colour-coded tier rows, big reward tiles with real art and quantities, a level rail, and the track opens on your current level
Anti-cheat: timers and offline earnings now follow server time — changing the device clock no longer skips cooldowns, daily rewards or the offline paycheck
Support: the daily ticket limit is now 10 (was 5) — our best bug reporters kept hitting it
Fixed Bugs & Issues
Fixed: three "null" texts when viewing another clan's card (and the same class of bug anywhere else in the app)
Fixed: the member PROFILE button on the clan page
v1.2.0 (171)
40 entries
Features
Rankings: tapping a player now gives you MESSAGE and Report, same as from chat
Clan invites: leaders and officers see INVITE TO CLAN on any clanless player's profile (from RANKINGS or chat); the player gets a push and an ACCEPT / DECLINE on their clan card, with a dot on ACTIVITY
Clan cards: tap any clan — an opposing clan in the war bracket, a RECRUITING or search row, or a row on the CLANS board — to see its members, description, announcement and a JOIN / APPLY button
Manager Missions: three chapters of first-week goals (name your team, finish a match, win the Street Cup, join a clan, reach Gold Nova, 1,000 power…) worth 250 💎 and 3 🎫 — a MISSIONS card on HOME shows your progress and CLAIM, the full list lives in your profile
Agent Training: agents in your lineup earn XP every match (+10, +5 on a win); each level is +1 rating, capped by rarity (COMMON +3 … RELIC +10), shown as "78 +3" on the card
Training Ground on MY TEAM: pay cash to put one agent through a 4-hour session for +150 XP — it finishes even while the app is closed
Daily rewards now scale: the cash days pay 2 hours (day 2) and 4 hours (day 5) of your current income, never less than before
While you were away: after 10+ minutes away, one card lists your offline earnings, cups ready, daily and pass rewards, mission rewards, finished training and clan invites — tap a line to go there
Promotion now pays +30% income per league (was +15%): Gold Nova ×1.30 up to Global Elite ×2.86 — shown beside your league on HOME and in the promotion toast
Tap your income / power in the top bar for a POWER & INCOME breakdown of every multiplier
GEAR: your career agent's six sockets are live — helmet, armor, gloves, primary, secondary and a charm, four sets (Recruit, Nightfall, Phantom, Vanguard), eight rarities. Every equipped piece adds rating to your agent and team power.
Slot perks in every match: helmets soak headshots, armor soaks body shots, gloves sharpen moving aim and reaction, primaries and secondaries add accuracy and damage on their rounds. Set bonuses at 2, 4 and 6 pieces — a full set frames your portrait.
ARMORY tab on MY TEAM: inventory by slot, parts, set progress, and the two key crates.
GOLDEN and STAR crates now drop an agent OR a gear piece (50/50) inside the same rarity band.
Win cups for gear drops (Street 10%, Country 20%, Champions 35%), day 7 of the daily rewards is a gear crate, the season pass premium track carries four pieces, and clan war podiums pay a piece to every member.
Salvage spare pieces for parts and level your favourites to 10 — parts only, nothing to buy.
Profiles show equipped gear; tap a socket to inspect it.
WEEKLY OPEN: a 16-team knockout every weekend (Fri–Sun) against real players' teams from the board around your power — four matches, free entry, 50/150/400 💎 for the semi, the final and the title, plus the Open Champion badge and title.
⚔ CHALLENGE any player from their profile: a no-stake scrim against their ghost team on your device, watched in the match view (or skipped to the result) — they get the score as a DM. Five a day per rival.
ACE! and CLUTCH! moments: one agent taking all five, or the last one standing winning a 1v2+, now flash in the kill feed and play-by-play with their own stingers.
Titles: earn Clutch King, Ace Machine, Untouchable, Demolitionist, Open Champion and Cup Collector from your play and show one under your name — pick it on your profile like a badge.
Trophy cabinet on your profile: cup wins, war wins, Open wins, aces, clutches and your best win streak.
New round, match, level-up, pack-reveal, war-victory and event stingers — original sounds replacing the old ticks and gongs.
CLAN RAID: every Monday your clan faces a RELIC Legion boss team with a shared HP pool. Every league match and cup win chips it down; rewards unlock at 25%, 50% and 100% for everyone who dealt damage (up to 200 💎, a golden key, a star key and clan XP). Raids need 2 members — solo clans get an invite shortcut.
Clan home shows the raid boss, its HP bar, the reward tiers, your damage and the top 5 damage dealers; the ACTIVITY clan card shows the boss and % down at a glance.
CLAN PERKS: the leader spends clan XP on permanent perks for every member — Treasury (+idle income), War Drums (+war score), Cup Bounty (+cup cash), Siege Engines (+raid damage). Levels never drop.
Push when your clan's raid boss falls (clan topic).
SHARE your league promotion or clan war win as a picture card — your team, flag, clan tag and referral code on it, straight to the share sheet.
Referral codes: every account gets one (Manager → REWARDS). A friend who joins with it and reaches 500 power earns you BOTH 100 💎 — and you the new Recruiter badge.
Starter Pack ($2.99, once, offered at 300 power and in the SHOP): 600 💎 + 3 🔑 star keys + 3 days of double income.
Field Kit ($4.99/month subscription): no ads, 100 💎 + 1 🔑 every day, and a gold name frame on the rankings and your profile. Cancel any time from the store.
Star keys granted by the team now land straight in your balance, like gems and golden keys.
Anti-cheat improvements: tampered progress is now detected and rolled back, and the save integrity log keeps a longer history.
Cloud saves are about 10x smaller (a live match no longer carries the whole map), so syncs and restores are faster
Profile card shows lifetime trophies earned, with unspent trophies as the label
Fixed Bugs & Issues
Fixed: a career agent rated above 200 silently stopped every power sync, so your board power froze (server-side, live now)
Fixed: signing in after weeks of offline play no longer flags your account for the old queued matches; signature agents no longer trigger a "foreign agent" flag (server-side, live now)
Fixed: PROFILE on a clan member row did nothing
Fixed: a blank team colour no longer blocks your power sync (server-side, live now)
Fixed: an agent could freeze for the rest of a round when standing right against a wall edge (ticket #8) — bastion and foundry now run 30 matches clean
v1.1.82 (170)
9 entries
Features
Clan card on ACTIVITY now shows your war rank, points and time left, your members' faces, and (for leaders/officers) how many applications are waiting — with a dot on ACTIVITY
Joining a clan comes first: open clans with room are listed to tap-join; creating your own is still there, last
Clan page: member portraits, a countdown chip, a one-line "how to score", and a toast with your result and rewards after each war
Clans level faster: +5 XP per power sync, +10 per member per day, and the whole war score becomes clan XP at season end
New clans are open to join by default; applications nobody answers in 3 days are accepted automatically; leaders get a notification when someone applies
War rewards need an actual opponent in the bracket and at least 100 points; every member of a bracket winner earns the War Champion badge
Founding a clan is free from ⚡1,500 team power, otherwise 100💎 — joining an existing clan is always free
Profile photo picker now offers every portrait in the pool (your own agents first), not just your roster
Transfer market: refreshing shows one toast instead of a stack that covered the REFRESH button
v1.1.81 (169)
10 entries
Features
New menu music: three original tracks, a different one each time you open the game
Top bar redesigned: your income and power next to your avatar, cash and gems together on the right — balances never get cut off
Profile page: league ribbon now sits on the portrait frame (it was hiding under the photo), cleaner header, badge shelf no longer clips
Rankings podium shows the top-3's profile photos
Agent cards: weapon tag moved to the top corner so it never collides with the rating
Clan rankings: long clan names no longer push the level pill onto a second line
Scout chart fills the card and scales to your actual odds instead of vanishing in the middle
Prices read $100B, $6.9B, $100K — no more ".00"
Kill-feed and other toasts pop above the chat bar instead of over the screen title
Support icon is now a headset
v1.1.80 (168)
4 entries
Features
New profile hub: tap your avatar (top-left) for your full profile — your agent front and center, gear sockets around it (coming soon), your ranks and stats, and quick buttons for Settings, Rewards, Redeem and Support
Earned badges: Idea Adopted, Bug Hunter, Trivia Ace (10 wins) and Veteran (90 days) — pick which one shows beside your name everywhere from your profile
Tap any player's name on the leaderboard, or VIEW PROFILE in chat, to see their full profile page
Your chosen badge now shows beside your name in chat and on the boards
v1.1.79 (167)
9 entries
Features
Your profile now has a photo: pick one of your own agents in Manager → PROFILE → PROFILE PHOTO and it shows on your player card in chat
Tap any upgrade's name for a plain-English explanation of what it does and when it's worth buying
Press and hold an upgrade's price to buy several levels in one go
Nav dots now light up when there's something to do: a daily or pass reward to collect, a stronger lineup one swap away in MY TEAM, or trophies to spend in CAREER MODE
Pick your team name and earn 50 💎 — the bonus is shown right on the rename prompt
Rankings now refresh the moment you open them, so a power gain shows on the board within seconds instead of after the next hourly refresh
Fixed Bugs & Issues
Fixed: trivia wins were paying out twice for players watching the chat when they won
Fixed: the country picker is now in alphabetical order
Fixed: a new team could get stuck unable to rename for 7 days without ever having renamed (server-side, already live)
v1.1.78 (166)
3 entries
Features
Loyalty supporters now get a rank badge beside their name that levels up with their tier — from a plain shield all the way to a radiant one, on the leaderboard, in chat and on the web rankings
Trivia now announces the winner in chat with the answer and how fast they got it, so you can see who's quickest even if you missed the moment
Repeated identical messages are now blocked automatically, cutting down on clan-invite spam in global chat
v1.1.77 (165)
1 entry
Features
Behind-the-scenes account security improvements — nothing for most players to notice
v1.1.76 (164)
1 entry
Features
Your leaderboard rank now stays fresh while you're just browsing Home between matches, not only right after a match ends
v1.1.75 (163)
1 entry
Features
Behind-the-scenes account security and anti-cheat improvements — nothing for most players to notice
v1.1.74 (162)
1 entry
Fixed Bugs & Issues
Fixed an issue where updating from an older version could leave you stuck on an "update required" screen even after installing the latest version — no reinstall needed anymore, this update heals it automatically
v1.1.73 (161)
9 entries
Features
By continuing past the welcome screen you now agree to our Terms of Service and Privacy Policy — both are tappable links right under the sign-in buttons, and the CGS ID portal asks you to tick the box before an account can be created
Pulled Frostline, Midtown and Dustworks from the match rotation pending further testing (a game-breaking bug was reported on the new maps) — they'll return once fixed; live scrims no longer deal them either
Agent tokens on the Frostline map now draw a touch smaller to match the venue's proportions (visual only — collision and gameplay are unchanged)
No more doppelgangers: when agents appear together (team lineup + bench, pack reveals, the transfer list), two agents who would share a photo now get different portraits
New players now start with TEN agents (5 lineup + 5 bench commons) — day-one squads can experiment with swaps immediately
Cups scale with you: past the newcomer curve, Street/Country/Champions opponents draw from your current power (0.92x / 1.0x / 1.08x per match) — no more 95% sweeps for veterans
30 agent portraits replaced: the second half of the pool were mirrored duplicates of the first — now a distinct opposing-forces set (uniform style, warm amber light) replacing every flip
Fixed Bugs & Issues
Fixed a dead end: tapping VIEW ON LEADERBOARD on a player's chat profile card now jumps straight to their row on the rankings board and flashes it — if they're off the board you're viewing, you'll see their world rank instead of a blank scroll
Fixed an account-switch save leak: signing into a different Google/Apple account no longer inherits the previous account's local progress (and can no longer upload it into the wrong cloud slot) — each account's save is stashed per account, a new account starts fresh or restores its own cloud save, and reset still wipes everything
v1.1.71 (160)
2 entries
Features
You can now report a player from their profile card in chat (tap a name → VIEW PROFILE → 🚩 Report) — reports go straight to the review team, and serial false reporters automatically lose report weight
Server-side hardening: better protection against banned players returning on new accounts (a person reviews every case; nobody is blocked automatically), and a daily check that the game's economy adds up
v1.1.70 (159)
13 entries
Features
Pack & crate openings are now rolled by the server when you're signed in — same advertised odds, but the results are signed and recorded, so edited-in agents can be spotted and fake rosters flagged for review. Offline play is unchanged: openings still work without a connection and sync normally when you're back
Three new tactical maps join the match rotation: Frostline (snow installation), Midtown (city block) and Dustworks (desert compound)
Ranked live scrims are now tamper-audited: every crystal-stakes match runs fully seeded, and the server silently re-plays a random sample of settled matches from the recorded seed, rosters and calls — a scoreline the replay can't reproduce gets flagged for review. Legit players notice nothing
More anti-cheat protection, on Android especially. Anything it finds goes to a person for review, never straight to a warning or a block
Local save hardening: your balances are no longer stored as plain readable numbers on the device (they're split into encoded fragments a casual value-scanner finds nothing to edit in), and the Android app now quietly notices common cheat tools — tamper signals only feed a server-side review queue, they never warn or block you
Server-side anti-cheat: the server now remembers each team's last accepted balances and checks every cloud backup for impossible movement — a balance jump no amount of playtime, purchases or grants could explain is rejected, softer jumps are flagged for review; spending your money always stays legal, and legit backups are unaffected
Admin panel: the fair-play review queue now puts the most serious cases first, so real cases surface above the noise
Anti-cheat: the game now guards your cash and crystal balances against memory editing. Offline income, live events, gifts, redeem codes and cloud restores all work exactly as before
Server-side anti-cheat: cloud-save uploads are now checked on the server before they are stored; legit backups are unaffected
Server-side: anti-cheat flags, attestation counters, bans and mutes are now regression-locked to survive routine team syncs — a row rewrite can never reset them to zero again
Redeem codes: fixed gift-code farming — a code now pays out once per player (repeat claims get a clean "already claimed" message) instead of once per attempt; players on older app versions get one claim per network until they update
Admins can now direct-message a specific player from the admin panel — the message lands in the player's chat DIRECT tab as a thread from System Admin with an unread badge
Manager → SUPPORT now has a FAQ row that opens the website FAQ in the device browser
v1.1.69 (158)
2 entries
Features
Seasons now seed with REAL players' teams when you're online: rivals near your power are snapshot copies of actual players (they grow by the same fairness rules as generated rivals and never affect the real owner's record), with a seamless fallback to generated rivals when offline — real-player rivals show their clan tag in the table
League balance retuned: fixtures now center on even odds (most matches land in a 40-65% win-chance band with real variance) instead of swinging between unwinnable and 95% walkovers — every match feels winnable but earned
v1.1.68 (157)
2 entries
Features
The game now speaks Turkish, Russian, Japanese, Korean and Polish — language follows your device or pick yours in Manager → GENERAL → LANGUAGE
Localized the main screens, Manager, and sign-in screens; live commentary and chat stay in English
v1.1.67 (156)
1 entry
Features
League fairness: rivals always draw around your CURRENT power (0.88-1.05x) in every tier, and in-season growth can never push an opponent past 1.2x you — no more unwinnable fixtures when under-leveled for your league
v1.1.66 (155)
1 entry
Features
Manager screen redesigned: settings now live in clean collapsible groups (Account, Profile, Rewards, Purchases, Sync ## v1.1.65 (154) Backup, Notifications, General, Support, Stats) — no more endless scroll
v1.1.65 (154)
1 entry
Features
Hotfix: the game no longer crashes at startup on devices that had previously granted notification permission (push registration now checks for Firebase config first)
v1.1.64 (153)
3 entries
Features
Introducing CGS ID: one free account for every Chaotic Game Studios game — sign in with username+email (2FA supported), Google, or Apple, and sync your squad across devices
New welcome screen: pick CGS ID, Google, Apple, or Play Offline — your squad, your call
Link your existing Google/Apple sign-in to a CGS ID in Manager → Account and keep all your progress
v1.1.63 (152)
1 entry
Features
Redeem codes: enter a gift code in the Manager screen to claim crystals or golden keys — no sign-in needed
v1.1.62 (151)
2 entries
Features
New loading splash with the new icon (and the correct IDLE ESPORTS name)
Trivia bot: questions now land exactly on the hour and half-hour, and old trivia messages quietly clear out so real chat never gets buried
v1.1.61 (150)
1 entry
Features
New app icon: the visor-radar operator
v1.1.60 (149)
3 entries
Features
Chat: fixed the stray "null" line under WORLD, the drawer reliably opens at the newest message now, and the bar's live preview works from app start (no first-open needed)
Matches: rivals now keep pace with mid-season power surges instead of freezing at season-start strength, and the opponent's win chance is labeled clearly ("their chance")
Holding agents now show a proper weapon-carry pose with a subtle breathing motion (dropped the broken idle animations)
v1.1.59 (148)
2 entries
Features
Death animations now actually play: killed agents visibly fall and their bodies linger ~2s before fading (they used to pop straight to a static corpse)
Attacker tokens re-toned lighter (the previous grade read too dark on some)
v1.1.58 (147)
2 entries
Features
Chat now truly opens at the newest message (fixed a race where history landing late left you at the top), and the chat bar shows the last couple of world messages live — no more empty "say something" bar
Match tokens: attackers wear darker kit, and all tokens are ~15% smaller
v1.1.57 (146)
3 entries
Features
Match view overhaul: agents are now animated 3D-rendered soldier tokens — walk cycles while moving, idle while holding, death animation that holds as the corpse, with their actual weapon as a separate layer that kicks on recoil
Fixed Bugs & Issues
Fixed the clan screen showing stray "null" text
Fixed the loading screen replaying after cloud-save syncs
v1.1.56 (145)
4 entries
Features
Activity screen: CLAN is now a full hero card right under CAREER MODE, with new matched tactical art for both cards
UI sound pack: clicks, pack reveals (with a special rare+ sting), purchases, level-ups, trivia results, DM/reply notifications, daily rewards, event banners, clan level-up and war victory stings
Match feel: squads move in loose staggered columns instead of congo lines, corner strafe-peeks engage on every site approach, and muzzle flashes read clearly at a glance
Fixed Bugs & Issues
Fixed the loading screen replaying after cloud-save syncs
v1.1.55 (144)
2 entries
Features
CLAN WARS: weekly seasons (Mon–Sun UTC) pit your clan against a bracket of rivals matched by power — members score from power gained and ranked wins, and the top clans' members earn crystal and golden key rewards delivered straight to their game
War room on your clan home: bracket standings, season countdown, your contribution and top contributors, plus a 🏆 season badge for bracket champions on the CLANS board and in search
v1.1.54 (143)
6 entries
Features
Clans level up: clan XP from trivia wins, power syncs and clan chat climbs levels 1–10 — bigger member cap (up to 40), +1% idle income per level for every member, and level-colored [TAG] frames in chat and on the CLANS board (bronze → prismatic)
Clan identity: description, open/apply/closed join modes, min power requirement — search shows level badges and requirements, open clans join instantly, and leaders get an EDIT panel plus leadership transfer
Clan activity feed: joins, promotions, level-ups and more on your clan home
Chat polish: opens pinned to the newest messages, and scrolling past the end no longer drags the main screen
Update nudge: if your store has a newer build, the game lets you know on launch (with a hard wall only if a version ever becomes incompatible)
Fixed Bugs & Issues
Fixed the loading screen appearing twice after an update
v1.1.53 (142)
3 entries
Features
Live events: scheduled events like Double Income now light up a 🔥 banner on the home screen and multiply your idle income while active
Announcements from the team pin to the top of WORLD chat with a gold 📢 frame so you never miss them
Behind the scenes: admin economy tools (crystal/key grants delivered on next launch), broadcast system, and event scheduling — the plumbing for future community events and compensation grants
v1.1.52 (141)
1 entry
Features
Find your clan: search clans by name or tag right from the CLAN card and tap APPLY — clanless managers can track pending applications (and cancel) while leaders and officers get an applications inbox with one-tap accept/deny
v1.1.51 (140)
3 entries
Features
Staff presence in chat: moderators can speak officially (System Admin / Game Admin / Moderator labels, unmistakable styling) right from the admin panel, with one-tap mute/delete and /mute @name <duration> <reason> commands
Tap any name in chat: view their profile card (power, rank, country, career rating, flair, clan tag) or open a private thread
Trivia bot: now runs every 20 minutes whether the room is busy or not (so it sparks conversations too), answers accept natural phrasing ("it's Boston" counts), and the daily win cap is now 10
v1.1.50 (139)
2 entries
Features
CLANS are here: create your clan or join with an invite code, earn your [TAG] beside your name on every leaderboard and in chat, rally in the CLAN chat tab, and climb the CLANS board by total power
Trivia Bot joins chat: a question every 20 minutes when the room is active — first correct answer in 2 minutes wins 3 💎, up to 3 wins a day. Climb the TRIVIA leaderboard on the Ranks screen
v1.1.49 (138)
1 entry
Features
League fairness tune: rival teams now draw closer to your power (fewer blowout fixtures), grow slower when you grow, and their hard ceiling dropped from 1.4x to 1.2x the tier band — no more 12k opponents ambushing a 9k squad in Gold Nova
v1.1.48 (137)
2 entries
Features
Chat v2: hold any message to reply with a quoted snippet — the person you reply to gets a blue dot on their chat bar. Plus DIRECT messages: tap a manager's name to open a private thread, with a threads list and unread badges. Full moderation applies everywhere
Chat timestamps now show the date for older messages
v1.1.47 (136)
2 entries
Features
Chat moderation goes multilingual: profanity filtering now covers 11 languages (including romanized Russian, Korean, and Japanese) with strict false-positive discipline, plus a googly-eyes emoji 👀 and a new Tactical emoji category
Closed the tiny gap between the bottom menu and the chat bar
v1.1.46 (135)
1 entry
Features
Emoji picker upgrade: 400+ emoji in 9 categories with a scrollable grid and quick-jump category tabs
v1.1.45 (134)
1 entry
Features
Chat now lives at the bottom of every screen: a slim bar above the nav shows the latest message with an unread badge — tap to open the full chat drawer, collapse it anytime. It hides itself during matches and modals, and never touches your battery in the background
v1.1.44 (133)
1 entry
Features
GLOBAL CHAT is live: talk to every signed-in manager worldwide from the Activity screen — emoji picker, per-message translate, and tap-to-report with real moderator tools behind it (mutes, deletions, profanity filter). Loyalty flair carries into chat
v1.1.43 (132) — uploaded to closed testing 2026-08-15
1 entry
Fixed Bugs & Issues
Fixed battle sound effects lingering into the next round -- gunfire crackle scheduled near the end of a round could keep playing for up to a second after the round actually ended, into the next round's spawn freeze. Ambience no longer schedules new sound during that freeze window
v1.1.42 (131) — uploaded to closed testing 2026-08-15
1 entry
Fixed Bugs & Issues
Fixed a rare freeze where a live match's round counter and fighters would stop updating mid-round — the sim was still running underneath, but a display glitch could get stuck repainting the same frame forever. A single bad render no longer blanks the whole match view, and the match display can no longer get stuck like this even if something else goes wrong with it in the future
v1.1.41 (130) — uploaded to closed testing 2026-08-14
1 entry
Fixed Bugs & Issues
Fixed income upgrade cards showing a flat "+$X/s" that never changed no matter how strong your team or league already was. They now show the real $/s you'll actually gain at the next level, same as power upgrades already did
v1.1.40 (129) — uploaded to closed testing 2026-08-14
2 entries
Fixed Bugs & Issues
Fixed backup failing on a slow connection: the request had an 8-second timeout meant for small API calls, but a well-used save can now be over 1MB — not enough time to upload on a weak connection. Backup/restore now get 30 seconds. Also fixed the earlier "sign in again?" message showing up for this too — it now correctly says the connection was too slow
Fixed backup showing "sign in again?" when the real problem was your save being too large for the old server-side limit (256KB) — a well-used account's save data legitimately outgrows that fast. Server limit raised to 2MB, and the error message now tells you what actually went wrong instead of pointing at sign-in
v1.1.39 (128) — uploaded to closed testing 2026-08-13
2 entries
Features
Cloud save no longer needs Google to ask you to sign in over and over: after signing in once, the app now stays signed in for 30 days without touching Google again for anything — same approach already used on iOS
Backup itself moved off Google Drive onto our own server — Android and iOS now share one save system
v1.1.38 (127) — uploaded to closed testing 2026-08-13
1 entry
Fixed Bugs & Issues
Fixed cold-start sign-in showing 1-2 Google popups asking you to pick your account, sometimes twice in a row: the "silent" background re-auth used to always ask for Drive backup access first, which isn't actually silent on most devices, then cascaded into a second prompt as a fallback. Boot and background token refresh now only ever ask for identity, never Drive access — Drive access is requested separately, only when a backup is actually about to happen
v1.1.37 (126) — uploaded to closed testing 2026-08-13
2 entries
Features
New players who sign in now get a one-time 150 💎 welcome bonus — installs were climbing but almost nobody was signing in (nothing ever told you it existed), so this both rewards it and gives it a reason to happen
Backend: the sign-in reward is granted server-side and can only ever be claimed once per account, from any device
v1.1.36 (125) — submitted to Google Play for production review 2026-08-13
2 entries
Features
Live matches are properly smooth now: the server was quietly capped at 4 updates/sec — now a true 10/sec, plus your phone predicts agent movement between updates (no more snap-freeze)
You can't fat-finger out of a match anymore: backdrop taps just minimize it (a banner brings you back), and leaving asks to confirm since it forfeits your stake
v1.1.35 (124)
2 entries
Features
One scrim entry: the old bot-only LIVE SCRIM card is gone — RANKED SCRIM covers everything (bot fallback included)
Live matches render smoothly now: the server streams 5x more position updates and the view tracks the real update rate — no more skip-stutter
v1.1.34 (123)
2 entries
Features
RANKED SCRIM (PvP) is here: queue against real managers for crystal stakes (10/25/50/100 💎) — fair matchmaking by power band with a win-chance gate, both sides call their own buys and tactics, winner takes the pot (1.8x, 10% rake), draws refund, leaving forfeits. Bot fallback at half stake if no match in 2 minutes
Your opponent's disconnect is handled: 30s grace, then the win and the pot are yours
v1.1.33 (122)
2 entries
Features
Grenade icons now disappear from an agent's loadout as they're used (they lingered before)
Rankings: summary power matches the board exactly, world-scale label for clarity
v1.1.32 (121)
2 entries
Features
Live scrims: the play-by-play now narrates YOUR calls ("FULL buy · AGGRO pace") instead of the defaults, and defuses show up properly — progress indicator, sound, the works
Boot flow: the intro video plays at most once a day, and sign-in asks at most once per launch (and never again if you dismiss it)
v1.1.31 (120)
2 entries
Features
Live scrim fixes: tactic buttons actually work now (a hidden disabled-attribute bug made them untappable), bodies clear when a new round starts, and the kill feed fades like it should
Your buy and tactic picks now glow green when selected
v1.1.30 (119)
1 entry
Features
Rankings now show REAL power, everywhere: the world-scale multiplier is retired — the number on the board is your true team power. The world grows at a measured pace from now on, so the top stays honestly chaseable
v1.1.29 (118)
2 entries
Features
Live scrims: tactics calls are in — on defense pick STACK A / STACK B / BALANCED plus AGGRESSIVE or DEFENSIVE posture; on attack call RUSH A / RUSH B / RUSH MID. Your calls steer the sim's actual plans — out-call the bot, or nobody
Live scrims: the money window was reading wallets before round income landed — it now shows the real post-round per-agent funds, exactly matching local play
v1.1.28 (117)
1 entry
Features
Live scrim fixes: your buy call now visibly locks in ("✓ CALLED") and sticks — a server hiccup was re-announcing the window and wiping it, which also caused the spam-tap timer resets. Buy windows now show each agent's wallet, not just a team total
v1.1.27 (116)
1 entry
Features
Live scrim buy calls feel real now: instant "✓ CALLED" confirmation when you tap, a countdown on the buy window (now 8s), and "AUTO (no call)" when it lapses — plus no more frozen strip if you background the app mid-round
v1.1.26 (115)
1 entry
Features
LIVE SCRIM (beta) on the Activity screen: watch a match streamed live from our servers — the sim runs server-side, you call the buys (SAVE/ECO/FORCE/FULL) against a bot opponent. No stakes yet; this is the foundation for head-to-head. Requires sign-in
v1.1.25 (114)
4 entries
Features
Power pass now runs to 10,000 power: 48 milestones (was 20, ending at 2,000) with rewards scaled to the new economy — VIP totals ~6,000 gems + 86 starKeys across the track, keys on Premium milestones, and a starKey drop at 2,500 to mark the Elite-tier unlock. Already past some? They'll be waiting to claim
Leaderboard sync overhaul: your rank updates reliably now — sync bursts collapse into one update, rate-limited retries happen automatically, and two devices on one account stop fighting over the board
Cloud save: no more "session expired" on every launch — tokens refresh silently at startup
World teams got clean names (no more random number strings), region-styled per country
v1.1.24 (113)
2 entries
Features
Agents now strafe-peek corners: they slide out sideways holding their angle instead of turning their whole body, hold the peek briefly (better reflexes = quicker snap), then swing on — no more pirouetting through doorways
Firefights look alive: agents micro-strafe in duels, scaled by their Movement training and reflex stat
v1.1.23 (112)
1 entry
Features
New ELITE upgrade tier unlocks at 2,500 ⚡: Bootcamp (+12/level), Strategy Lab (+20/level), Sports Science (+30/level) — a deep late-game sink that carries dedicated players toward 6,000+ power in year one and beyond
v1.1.22 (111)
1 entry
Features
Economy rebalance: upgrade costs grow much gentler and the income engine scales harder — an active free player now sustains roughly +50 power/day through the mid game (the old economy walled out around 900). Offline earnings cap raised 8h → 12h. Late game stays a real grind
v1.1.21 (110)
3 entries
Features
Keys finally do something: GOLDEN CRATE (1 🎫) and STAR CRATE (1 🔑) in the shop each open an agent — Golden up to LEGENDARY/GODLIKE, Star up to GODLIKE/ANCIENT — with the odds shown on the card. Stockpiled keys work immediately
Season pass value overhaul: ~2x gems on Gold (now ~5x the crystal value of the price), ~1.5x on Silver, bigger cash, and both paid tracks stock crates — prices unchanged
Power pass value overhaul: ~2.5x gems (VIP totals ~2000), more trophies, plus keys on Premium and starKeys on VIP milestones — prices unchanged
v1.1.20 (109)
1 entry
Features
iOS only: removed the tracking-permission prompt entirely — the app does not track you, so it no longer asks (required for App Store review)
v1.1.19 (108)
3 entries
Features
Sign-in overhauled: the game signs you back in silently on cold start (no more account tap every time), double account-picker windows are gone, and expired tokens refresh themselves in the background
Every country on Earth is now selectable — team profile country and the ranks filter both list all ~249 with flags
The world got real names: all 120,000 simulated teams renamed with region-styled tags, so Japan's board reads Japanese, Brazil's reads Brazilian, and the country boards finally feel like home turf
v1.1.18 (107)
1 entry
Features
Ranks simplified: two boards — TEAM POWER and AGENTS — with a country filter inside both (Worldwide, My Country, or pick any country). The website rankings page matches
v1.1.17 (106)
3 entries
Features
RESTORE PURCHASES actually works now: anything Google Play says you own is restored instantly, even if receipt validation is slow or the store hiccups — no more "none found" when you own something
Tapping BUY on a non-consumable you already own now just grants it instead of erroring out
The global ranking board tab is now called TEAM POWER (it's next to COUNTRY and AGENTS — say what you rank)
v1.1.16 (105)
3 entries
Features
New ranking boards: GLOBAL, COUNTRY, and AGENTS tabs on the Ranks screen — see the best teams in your country, or who's built the best career agent (every team in the world has a home country now, bots included)
The website's World Rankings page has the same board switcher
Fixed Bugs & Issues
Fix: sideloaded and test builds can sync to the leaderboard again (the anti-cheat gate was too strict and quietly rejecting them — your rank may jump to its real value on first sync)
v1.1.15 (104)
5 entries
Features
Your rank on the Ranks screen now shows your real server rank instead of a (LOCAL) estimate far more reliably
Loyalty frames moved off your agents — Champion+ supporters now get a gold frame around their NAME on the rankings board instead (gold name + 👑 unchanged)
Agent info popup: stats no longer listed twice, and every agent now has a bio (hand-written ones for the signature agents)
Upgrade cards now preview the REAL power you'll gain from the next level, based on your actual roster — no more flat numbers
Fixed Bugs & Issues
Fixed FIND MY RANK on the Ranks screen — it now jumps to and highlights your row on the live board (it was silently doing nothing)
v1.1.14 (103)
3 entries
Features
Intro video: the studio logo now sits centered on screen (it rode low before) with a soft fade at the bottom edge
Loading screen: the splash art no longer crops at the sides on any screen shape, and it stays up a beat longer so it doesn't flash by
The game is now Strike-Command: Idle Esports — new name shows on your home screen and in the Manager credits
v1.1.13 (102)
1 entry
Features
Rarity set bonuses now scale with the tier: higher-rarity sets pay bigger power bonuses — a 3-set runs +5% (COMMON) up to +12% (RELIC), a full 5-of-a-tier squad runs +12% (COMMON) up to a massive +40% (RELIC)
v1.1.12 (101)
2 entries
Features
Rarity set bonuses: field 3+ agents of the same rarity tier in your lineup for +5% team power, or a full 5-of-a-tier squad for +12% — the Team screen shows the active set under Team Power
Stat training now amplifies your agents' rolls instead of flattening them: training levels multiply stats (about ×1.5 at level 25), so a well-rolled agent keeps its edge in the late game — note: stat and power numbers shift once on first load after this update, levels carry over unchanged
v1.1.11 (100)
1 entry
Features
Loyalty flair is live: Champion+ supporters now show their gold name and 👑 on the hosted leaderboards — in-game on the WORLD RANKING board and on the website's World Rankings page
v1.1.10 (99)
2 entries
Features
Loyalty tiers: lifetime purchases now earn supporter tiers — from SUPPORTER to FOUNDER — with cumulative income boosts (up to +25%), faster market refreshes, portrait frames (bronze/silver/gold, animated for Founders) and a gold name on the hosted leaderboard at Champion and up. Perks are income and cosmetics only — this game does not sell power
The Manager screen has a new LOYALTY card showing your tier, progress to the next one, and your active perks
v1.1.09 (97)
1 entry
Features
No more ghost players: empty lineup slots no longer spawn filler Recruits — a 3-agent lineup plays a real 3v5. Assign nobody and the match simply won't start (you'll get a nudge to set your lineup first)
v1.1.08 (96)
1 entry
Features
Round-winning moments breathe: the deciding elimination kill and a completed defuse now play out for a beat before the score moves (the winner is already locked — you just get to see it land), matching the bomb-blast delay
v1.1.07 (95)
3 entries
Features
Utility costs money now, like real CS: smokes, flashes, HEs and molotovs are bought from each agent's own wallet on force/full rounds — pistol rounds and eco/save calls play without grenades, and broke squads simply field less utility
The scoreboard shows each agent's held grenades as small pips next to their weapon (your squad only)
Clearer loadout icons: a proper kevlar vest and wire cutters replace the hard-to-read armor/kit glyphs, and each grenade type gets its own icon
v1.1.06 (94)
1 entry
Features
The live scoreboard now shows each agent's loadout beside their name, CS-style: the weapon they're carrying this round plus armor and defuse-kit pips when they bought them — for both squads
v1.1.05 (93)
2 entries
Features
The planted bomb now uses the proper satchel model with a blinking red LED; the dropped bomb keeps its amber beacon with no red blink
Fixed Bugs & Issues
Fixed agents standing oblivious when a smoke fades: eyesight no longer stops at weapon range — agents now spot and track visible enemies beyond it (they still only fire once in range), so a fading smoke starts the watch immediately
v1.1.04 (92)
3 entries
Features
Defenses got smarter: some rounds a defender now plays mid hunting for picks — and when it spots the push coming it calls an early rotation, so teammates peel off to the threatened site much faster
Fire discipline: agents now tap-fire at long range (more accurate), burst at mid range as before, and spray when several enemies are close in front
Agents turn to face where they're throwing before a grenade leaves their hand — no more blind over-the-shoulder smokes
v1.0.98 (86)
1 entry
Fixed Bugs & Issues
Fixed total audio silence: the background-mute could suspend the sound engine during startup and never wake it (splash-screen timing) — audio now mutes only when the app is truly in the background
v1.1.03 (91)
2 entries
Features
Classic CS pacing: rounds are now 1:45 and the bomb fuse is 45 seconds — more time for slow plays, retakes and clutch attempts
New purchasable gear: armor ($650) blunts incoming bullet and blast damage, and defenders can buy a defuse kit ($400) that halves the defuse to 1.5 seconds — bought after your weapon on force/full rounds when your wallet covers it, and smart agents attempt kit defuses they'd otherwise bail from
v1.1.02 (90)
1 entry
Features
Loading splash at startup: a tactical Strike-Command title screen appears after the intro video as the game finishes loading, then fades you into the action
v1.1.01 (89)
4 entries
Features
Combat audio no longer sounds culled: the sim batches a second of gunfire per tick and the old scheduler dropped everything past 0.35s — the full batch now plays at each weapon's real cadence
Intro splash fills the whole screen and respects the OFF toggle correctly
Back button asks before quitting: press back again within 2 seconds to exit
Toasts cap at 3 on screen (spam-refreshing the market can't bury the display)
v1.1.00 (88)
1 entry
Features
Milestone build: everything since v1.0.98 — bomb blast damage with save-your-gear behavior and coordinated retakes, realistic combat audio with per-bullet firefights and background mute, the studio intro splash (skippable, toggleable), per-rarity GUARD chips on the transfer market, per-agent wallet cap at $16,000, and the live service status page at chaoticgamestudios.com/status.html
v1.0.99 (87)
3 entries
Features
The bomb blast hurts now: point-blank is lethal, with heavy falloff out to the edge of the blast — for BOTH teams. The explosion plays out for a moment (with its casualties) before the round is called
Agents save themselves: when the fuse can't be beaten, defenders abandon the site and everyone clears the blast radius — a defuse that will still finish in time is held to the win
Retakes actually happen: after a plant, defenders converge on the site for a coordinated take-back instead of camping off-site forever while attackers sit on the bomb
v1.0.97 (85)
2 entries
Features
Automatic fire now sounds like real combat: every bullet your agents fire adds to the mix at each weapon's true cyclic rate — SMGs chatter, rifles crackle, snipers boom — instead of an occasional pop
New event sounds: flashbang bang, smoke pop-and-hiss, and proper victory/defeat stingers when a match ends (still all CC0)
v1.0.96 (84)
4 entries
Features
Combat audio rework: real firearm recordings replace the sci-fi laser sounds — rifle crack, SMG pop, heavy sniper boom, shotgun blast, LMG rattle, pistol pop — plus a punchier bomb explosion (all CC0 recordings)
Firefights now actually sound like firefights: a live battle-ambience layer plays while agents trade shots, not just when someone dies
Round win/lose sounds replaced with short, subtle tick/thud stingers (the jingles are gone)
Fixed Bugs & Issues
Fixed a stray "false" text rendering above the BACK UP NOW button in the Manager
v1.0.95 (83)
2 entries
Features
Game audio is here: gunfire per weapon class, bomb plant/defuse/explosion, and round win/lose stingers during live matches, plus an ambient music loop on the menu screens (all original CC0 sounds)
New SOUND section in the Manager: separate SOUND FX and MUSIC volume sliders (drag to 0 to mute)
v1.0.94 (82)
2 entries
Features
No more account picker on every app start: your sign-in restores silently when possible and otherwise waits — the Manager shows a RECONNECT button when a fresh session is needed
Error messages that fired while a dialog was open were hidden behind it — they show on top now (this is why the team-name rename seemed to do nothing)
v1.0.93 (81)
1 entry
Features
Google sign-in is back to a single account picker (identity + cloud backup permission in one step) now that the Play signing-certificate issue that caused "reauth failed [16]" is fully fixed
v1.0.92 (80)
2 entries
Features
Agents now sense enemies at point-blank range even when they're standing perfectly quiet — no more oblivious defenders with an enemy on the other side of the wall (it sharpens their aim and turning, it doesn't let them shoot through walls)
New Awareness upgrade line: trains the whole squad's hearing — footsteps, proximity sense and gunfire all reach further
v1.0.91 (79)
2 entries
Features
The two clutch lines are now one: the 🔥 Clutch line trains both the team's 1vX bonus and your agents' Clutch stat — levels from the retired Clutch Play line carry over automatically
Reaction speed is now trained only by Reflex Drills — the Aim line is accuracy only
v1.0.90 (78)
4 entries
Features
Scout screen: fixed the probability labels overlapping each other and the chart edges now that there are eight rarities — names and percentages are stacked cleanly around the radar
Agent portraits: the 30 mirrored variants were upside down — they're now proper left-right mirrors
The four stat training lines (Reflex Drills, Utility School, Entry Drills, Clutch Play) get their own icons instead of sharing Aim/Tactics/Movement/Clutch's
Team formation: IGL and AVP nudged up, ENT nudged down so the taller stat cards don't clip each other
v1.0.89 (77)
2 entries
Features
Sign-in picker restored to the full account list
Fixed Bugs & Issues
Fixed a crash on sign-in: the rankings attestation plugin (Play Integrity) was killing the whole app right after you picked your Google account — this was behind the "select account, then nothing" failures and the consent screen vanishing mid sign-in
v1.0.88 (76)
2 entries
Features
Google sign-in reworked into two stages: basic sign-in first (always works), then the Drive-backup permission as a separate step — if the second step is refused you stay signed in for rankings and cloud backup simply waits, instead of the whole sign-in failing with "reauth failed [16]"
The sign-in picker now shows ALL Google accounts on the device (previously only previously-authorized ones, which locked players out after revoking access)
v1.0.87 (75)
3 entries
Features
Money is now per-agent, CS-style: every player has their own wallet — round income (win/loss, plant and defuse bonuses) lands in all five wallets, kill rewards go to the killer alone, and every buy comes out of the agent's own pocket, so a rich carry can full-buy while a broke teammate falls back to a cheaper gun
The live scoreboard gains a $ column showing each of your agents' current wallet (enemy wallets stay hidden); the decision bar now shows your squad's total cash
Old saves carry over: a team cash pool is split evenly across the five wallets
v1.0.86 (74)
3 entries
Features
16 new weapons join the buy economy: FAMAS, Galil AR, AUG, SG 553, SSG 08, G3SG1, SCAR-20, P90, UMP-45, MAG-7, Sawed-Off, XM1014, Desert Eagle, Five-SeveN, Tec-9 and P250 — each with its own price and its own silhouette in the kill feed
Smarter buys: force rounds now fall back through class-appropriate rungs (a rifler reaches for a FAMAS or Galil, a sniper for an SSG 08, shotguns for a MAG-7 or Sawed-Off), a rich SAVE round treats the early slots to hero pistols without dipping below full-buy money, and the full-buy luxury upgrade now rotates through a pool of heavy weapons round to round
Play-by-play: a new collapsible text feed under the scoreboard narrates the match as it happens — kills (with weapons and headshots), plants, defuses, clutch situations, each team's buy and pace calls, and round-by-round results with the running score
v1.0.85 (73)
2 entries
Features
Two new weapons join the buy economy: the Negev ($1,700) — a cheap spray LMG teams fall back to on force rounds when a primary is out of reach — and the M249 ($5,200) — a heavy a rich team picks up for one rifle player on a full buy with cash to spare (it trades the signature bonus for raw stopping power)
Opposing squads now field a Negev in their lineup rotation
v1.0.84 (72)
3 entries
Features
Buy economy: each team now earns match money every round (win/loss income, plant and defuse bonuses, kill rewards, escalating loss-streak bonus) and buys its weapons at the start of every round — pistols are free on round 1 and after the halftime swap
Manager calls: a new decision bar under the match view shows your team's cash and lets you call the next round's buy (SAVE / ECO / FORCE / FULL) and pace (FAST / DEFAULT / SLOW); the auto-call pre-selects a sensible choice, your tap overrides it for one round, and an AUTO toggle makes matches fully hands-off
Signature weapons: an agent playing its signature weapon gets +10% accuracy and +10% reaction speed
v1.0.83 (71)
2 entries
Features
Agents gain four new stats — Reflex (faster reactions), Utility (earlier, better-placed grenades), Entry (first-contact bonus on a push) and Clutch (fights harder when outnumbered) — rolled per agent within their rarity band, so two agents with the same rating can play very differently; shown on every agent card
Four new team upgrade lines (Reflex Drills, Utility School, Entry Drills, Clutch Play) train those stats for the whole squad
v1.0.82 (70)
1 entry
Features
Live match scoreboard under the match view: per-agent K/D/A for both squads with a live MVP each match (assists count for teammates who helped land a kill) — collapsible, updates every round
v1.0.81 (69)
1 entry
Features
Portrait pool doubled to 60 faces (mirror variants) — far fewer repeat faces across agents
v1.0.80 (68)
1 entry
Features
Team formation: repositioned slots so cards no longer clip each other or the map edges (IGL/AVP up, ENT down)
v1.0.79 (67)
1 entry
Features
Agents strafe in fights — they sidestep while keeping their aim on the threat instead of standing flat-footed — and take corners smoothly on the move (no more robot pivots)
v1.0.78 (66)
1 entry
Features
Internal: apps now attest device/app integrity (Play Integrity on Android, App Attest on iOS) and send the verdict with ranked writes — foundation for ranked anti-cheat; invisible to players
v1.0.77 (65)
3 entries
Features
Smarter defuse decisions: defenders now weigh the odds and fight instead of dying on the bomb when attackers are watching it
Attackers spray through smoke at the bomb area when a defuse starts behind it — keep your head down on the retake
Friendly fire is on: explosions, molotovs and stray bullets hit your own squad too — watch your grenades
v1.0.76 (64)
1 entry
Features
Agents now have unique tactical portraits: every agent card shows a photoreal operator photo (stable per agent name) instead of the generic silhouette — signature agent Phoenixx has her own signature look
v1.0.75 (63)
1 entry
Features
All three maps rebuilt from the ground up: Crossfire, Dustfall, and Sandspire get all-new layouts and art
v1.0.74 (62)
1 entry
Fixed Bugs & Issues
Fixed agents idling against walls: molotov-escape goals are no longer accepted when they land inside a wall the nav graph can't reach, and the post-plant bomb guard no longer anchors inside the wall next to wall-adjacent sites (falls back to the nearest reachable hold)
v1.0.73 (61)
1 entry
Features
New map Bastion (in testing only for now): third image-backed conversion — castle ruins, A site top-center / B site left-center in a ruins courtyard, defenders in the blue zone top-left, attackers in the red zone bottom-right across a curved cobble bridge; not in the normal map rotation yet
v1.0.72 (60)
2 entries
Features
Foundry: second image-backed map (debug sideload only for now) — facility layout with 13 hand-verified doorway carves, per-site route vias
Fixed Bugs & Issues
Fixed phantom dropped-bomb marker lingering after a successful plant (carrier flag wasn't cleared)
v1.0.71 (59)
3 entries
Features
Attack plans now pick from per-site corridor options, so pushes split across real routes (Apex bottom-west is finally in play); per-agent path jitter adds within-corridor variety
New map Foundry (in testing only for now): second image-backed conversion — lighter facility blueprint, A bottom-left / B top-right, defenders in the blue zone top-left, attackers in the red zone bottom-right; not in the normal map rotation yet
Foundry playtest fixes: defenders now actually use the west channel from CT spawn down to A (was sealed by a drawn 18px corridor the grid squeezed shut), the B -> A mid route through the central rooms is connected, and defenders roll seeded corridor alternates (deploy / rotation / retake vias, capped at 1.35x the direct route) so approaches split across real corridors
v1.0.70 (58)
1 entry
Features
Route variety: agents vary their paths per round (seeded per-agent cost jitter) — attacks and rotations stop conga-lining down one corridor; near-equal corridors (like Apex's mid bend vs bottom-west) both get used
v1.0.69 (57)
1 entry
Features
Cloud saves now compare PROGRESS, not just timestamps: at boot, if the cloud backup is clearly further along than this device, the game asks "Cloud save found — restore it and overwrite this device?" before anything is overwritten (RESTORE pulls the cloud save, KEEP MINE keeps this device; both Google Drive and Apple). Fixes a real reinstall data loss where playing one match before signing in let the weak local save overwrite the good cloud backup
v1.0.68 (56)
1 entry
Features
Transfer market: refreshing with a LEGENDARY-or-better listing on screen asks for confirmation first (no more fat-fingered rares)
v1.0.67 (55)
1 entry
Features
New map Apex (in testing only for now): image-backed conversion of a tactical floor-plan blueprint; not in the normal map rotation yet
v1.0.66 (54)
1 entry
Features
Renamed the Glock pistol to P9 (trademark hygiene)
v1.0.65 (53)
2 entries
Features
In-game support tickets: Manager → SUPPORT lets you file a ticket (purchase / bug / account / other) and read the replies under MY TICKETS — needs cloud sign-in so we know which account to help; 5 tickets per day
Admin panel on the rankings server (operator-only): player lookup, anti-cheat flag review, and a support inbox with replies — no database access needed
v1.0.64 (52)
1 entry
Features
Restore purchases now waits for server validation before reporting (previously always said "nothing to restore"); new changelog page on the website
v1.0.63 (51)
1 entry
Features
Device-test fixes: restore purchases now finds owned non-consumables (platform-scoped lookup), notification toggle no longer needs off-on to prompt, scout radar labels spaced for 8 tiers, Relic is now deep red
v1.0.62 (50)
2 entries
Features
Two new rarity tiers above Godlike: ANCIENT (prismatic teal) and RELIC (cosmic magenta) — higher stat bands, tiny scout odds from L7/L9, market prices anchored at ~120h/~300h of income; signature agents now come in all 8 tiers
Animated rarity frames: Godlike pulses a gold glow, Ancient gets a shimmer sweep, Relic a shifting multi-color aura (CSS-only, respects reduced-motion)
v1.0.61 (49)
1 entry
Features
Daily reminder notification (18:30 local): one on-device local notification a day brings you back to collect income and run the tactics board — works fully offline, no server. On by default with an off switch in Manager → NOTIFICATIONS; the app only ever asks for notification permission when you tap the toggle, never at launch
v1.0.60 (48)
1 entry
Features
Top-bar crystal icon now matches the 💎 used everywhere else (was a different SVG gem)
v1.0.59 (47)
1 entry
Features
Internal: sign-in failure toasts now include the underlying error detail (diagnosing Android reauth issue)
v1.0.58 (46) — uploaded to closed testing 2026-07-28
9 entries
Features
Faster income progression and more trophies per season (including 1 for any finished season); career skills stronger per level
Power upgrades now apply from the next round of a live match
Bulk sell on the Team screen: pick rarities, sell bench players in one tap
Purchases verified server-side on both stores; fixed duplicate crystal grants; store-unavailable products no longer fall back to a granting mock
Cloud save: a fresh reinstall now restores your real backup instead of overwriting it (both Google Drive and Apple); sign-in no longer prompts at every app start
Crystal packs rebalanced with better mid-tier value + two new packs ($19.99, $49.99)
Page zoom disabled on mobile
iOS-only (no Android behavior change): Sign in with Apple cloud saves, iOS LIVE rankings, App Store billing, ATT prompt, iOS icon
Fixed Bugs & Issues
Fixed pack odds: Epic and Legendary can actually drop at any scout level (were impossible at low scout since v1.0.22)
v1.0.43 (31) — uploaded to closed testing 2026-07-25
2 entries
Features
Full game reset in Manager → DANGER ZONE (two confirmations; deletes the cloud backup first so it can't restore over a fresh start)
iOS platform scaffolding: Capacitor iOS project, ATT prompt, per-platform ad units, Xcode Cloud build script, App Store setup checklist (no player-facing changes on Android; ships in this build — VC30 was never uploaded)
v1.0.41 (29) — uploaded to closed testing 2026-07-23
12 entries
Features
Career mode is visible: your agent's frags appear in the kill feed with a ⭐ and a toast; career screen shows rating, power contribution, per-level skill effects, and grenade milestones; agent name is editable
Coin flip at match start: you now randomly attack or defend first half (halftime swap unchanged)
Soldiers can HEAR: nearby enemies are sensed through walls, gunfire is audible at range — defenders react instead of standing idle
Smoke grenades extinguish molotov fire, and teams use this deliberately; smoke + molotov no longer thrown together
Cups are contested: win chances scale with your power vs the cup's tier; cooldowns between entries (4h/12h/24h); rewards scale with your income
Relegation: bottom 3 each season drop a league (Silver is the floor) — auto-promote opt-out doesn't protect you
Transfer market shows a green ▲ on agents stronger than your current player in that position
Statistics tab gains "Rounds (career)"
Long nameplates (e.g. StrclyChaos) shrink/truncate instead of clipping; plates shift inward at map edges
World Ranking never shows "—" for your rank (falls back to local sim, re-syncs in background)
Simulated teams now have gamertag-style names (hosted world migrated too)
Android targetSdk 36 (Play API requirement)
v1.0.39 (27)
1 entry
Features
Top bar: abbreviated money ($128K/$9.9M/$1.2B) always fully visible with icons at any screen width
v1.0.38 (26)
1 entry
Fixed Bugs & Issues
Fix: cash pill could overlap the centered income on narrow phones
v1.0.37 (25)
1 entry
Fixed Bugs & Issues
Fix: match header cut off defender power with long team names
v1.0.36 (24)
1 entry
Features
New teams start with a generated name (Agent + 6 digits) instead of everyone sharing one default
v1.0.35 (23)
4 entries
Features
Unique team names (3–12 chars), enforced worldwide; rename once per 7 days, old name freed
Team identity bound to Google sign-in — copied backups can't steal your name
Profanity filter on team names (evasion-safe, false-positive protected)
Renaming requires an internet connection
v1.0.34 (22)
1 entry
Features
Income + power now truly centered in the top bar
v1.0.33 (21)
1 entry
Features
StrclyChaos & Phoenixx can now be pulled from packs and the free daily video pack (2% per card)
v1.0.32 (20)
1 entry
Features
New signature agents: StrclyChaos (rifle) and Phoenixx (shotgun) — the best of every rarity tier
v1.0.31 (19)
6 entries
Features
Attackers always red / defenders always blue, side tags (ATK/DEF) in the match header, colors swap at halftime
Attackers now guard the planted bomb and swarm defusers; hits reset the defuse channel
Guns point exactly where soldiers aim; per-soldier gear variation (visors, pads, backpacks)
League rivals grow through the season and partially track your growth — no more steamrolling
Season Pass: 30-day season with live countdown; max rewards reachable in ~27 days
World Ranking syncs hourly
v1.0.30 (18)
2 entries
Features
Hosted World Ranking: one shared 120,000-team ladder with real players, anti-cheat validation, offline fallback
Public live leaderboard at strikecommand.chaoticgamestudios.com/rankings.html
v1.0.29 (17)
3 entries
Features
Halftime side swap after round 12 + new pistol round (you get your turn attacking)
Defenders cover the closest bombsite; the bomb is a physical item — carried, dropped on death, recovered by teammates
Sign-in no longer shows the account picker on every app start
v1.0.28 (16)
1 entry
Features
Much smoother soldier movement (per-substep trails, eased turning)
v1.0.27 (16)
1 entry
Features
Automatic cloud backups after one sign-in (silent re-auth on app start, backup on exit)
v1.0.26 (15) — first closed-testing build
3 entries
Features
Google Sign-In + cloud save to your own Google Drive