Idle income
Cash flows around the clock. Spend it on Aim, Reflex, Recoil, Positioning, Utility and Clutch — and watch the power number climb.
Real match, real time
This is an actual round from the 1.2 build, not a mock-up. Five agents, one map, a real buy economy. Save, eco, force or full — then let the round breathe.



What you're managing
Check in, set the board, collect the winnings. Everything below shipped or grew in 1.2.
Cash flows around the clock. Spend it on Aim, Reflex, Recoil, Positioning, Utility and Clutch — and watch the power number climb.
MR12 bomb-defusal on six maps. Executes, retakes, plants, defuses and clutch calls with K/D/A, MVP and play-by-play.
Helmet, armor, gloves, primary, sidearm and charm across four gear lines. Pull Rare to Ancient pieces from Golden and Star crates.
Wear your [TAG] on every board, fight weekly war brackets by total clan power, and raid together for crystal rewards.
A 16-team bracket against real managers. Opens every Friday. Bring a roster that can go the distance.
Chaptered manager missions pay crystals and keys. Earn titles like Clutch King and wear them on the world board.
Scout prospects across eight rarity tiers, from Common up to Ancient and Relic. Buy low, sell high, build a dynasty.
120,000+ simulated teams grow every day. Climb from #100,000 to #1 — and defend it when the world comes for you.
Live from the API
The same ranking the game reads. Real managers carry a green dot; everyone else is a simulated team growing in the background.
Top 10 · Team power
Top clansFree to play, fair to play
Everything is earnableStrike-Command is free with optional rewarded ads and in-app purchases. Every upgrade, player, gear piece and trophy can be earned by playing. Want zero interruptions? A one-time No Ads unlock removes them for good.
Read the FAQ
Fair play, in publicAccounts caught editing memory or injecting agents are corrected first, reset on repeat, and banned when it continues. Every action is logged with its reason — and the counts are published here.